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One More Day - DevLog (Part 2)
Work in Progress - Started by xtom,
This video shows more work done on the inventory system. One More Day is a survival horror game in the making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/ -
Campfire Prefab Demo
Work in Progress - Started by Steam Community,
My first fully contained drop-in ready prefab, suitable for spawning fully functional with zero setup, though has lots of options. Thinking about posting to the workshop. -
Day Night cycle
Work in Progress - Started by shadmar,
Preetham + procedural stars and clouds on pure gpu. -
Endless Light. Teaser. The Planet.
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/6407803 -
Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
Atmospheric Scattering (WIP)
Work in Progress - Started by klepto2,
I made this with Leadwerks Game Engine! -
Anesthetic
Work in Progress - Started by Genebris,
Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer.
Features:
Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech -
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glTF PBR Features
Work in Progress - Started by Josh,
Added support for clearcoat, sheen, and partial support for transmission glTF extensions.
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PBR Lighting, Environment Probes, and Reflections
In this video we will learn about PBR lighting, environment probes, re-projected reflections, and how all they all work together to build a rendered image.
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