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GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ... -
Scripted Mech
Work in Progress - Started by Admin,
Scripted mech in Leadwerks Editor. It's my first attempt to make a walking robot. -
Water Splashes
Work in Progress - Started by Admin,
Water splashes with refraction and surface ripples. -
Realtime GPU FFT in Leadwerks 4
Work in Progress - Started by Steam Community,
An early stage of GPU FFT using the stockham FFT with the Phillipsspectrum to produce ocean waves. -
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Damage numbers
Work in Progress - Started by Steam Community,
Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=404088984 -
Between The Realities - Official Trailer
Games - Started by adams-antology,
Warning! Pre-Beta Footage!
Between The Realities is an indie game in the genre of first-person shooter, which is being developed by our creative association Antology Games Studio. At the moment the game is in active development at the pre-beta stage, the release is expected in the fall 2019. Our project is entirely inspired by oldschool shooters, such as Blood and Kingpin: Life of Crime.
Annotation:
Another reality. Another vision of good and evil. Once there was a war that destroyed a great civilization. Now there is only one city in middle of the Void. Target City. City of angels, who betrayed Creator's ideals and control this place with their mysterious cult. But that was before, because tonight everything will change. A man named Jonathan is a chosen one, who was sent to this city by the Creator to bring a freedom to all humanity... And only one angel, who stayed on the right side, will help him to fight off the dark invaders. They will win back this world. Together.
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Leadwerks 3.7 vegetation beta daynight weather system
Work in Progress - Started by shadmar,
quick test -
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LEX Menu UI and Functionality
Work in Progress - Started by reepblue,
A video showing off the Menu UI of the LEX Template for Leadwerks 3.6. As you can see, I designed it based off of the older Source Menu scheme. https://github.com/reepblue/LEX-Template