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Jetpack Car :D
Work in Progress - Started by Marcousik,
Just press Space bar to go up in the air..
Smooth landing feature is scripted.
TEMP 2022-03-25 10-12-45.mp4
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Voxel Cone Step Tracing WIP
Work in Progress - Started by Josh,
Further refinement. Light leaks are mostly eliminated, using a fairly large voxel size of 0.25 meters.
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Bladequest
Games - Started by Phodex Games,
GET IT ON STEAM!
⚡️ THE ULTIMATIVE DUNGEON ⚡️
The new mega update brings a whole new game mode, a new UI, improved visuals, bug fixes and much more! With "Bladequest", a whole new experience awaits, which emerged from the popular "Bladequest: The First Chapter".
Are you ready to explore an infinite dungeon, filled with enemies, weapons and loot? Then jump right into the all new endless mode!
? BECOME THE LOOTER KING ?
Fight through the dungeon, loot all you can, compete with the world's best, and become the "Looter King"!
⚔️ FIGHT THE UNDEAD ⚔️
The full-fledged first person combat system allows you to send the undead back to hell using one-handed weapons, shields, two-handed weapons and bows!
Find better equipment in every boss room, gear up and dominate your opponents!
✨FEEL THE ATMOSPHERE ✨
The soundscape, the lightning ambience, the charming Polygon-Look and the detailed levels ensure a deep and unique atmosphere!
? FIND A CURE ?
Play the story mode and help your brave companion Veronica, to find a cure for her brother, who has been struck by a terrible disease. Explore a sinister castle ruin, infested by the undead, and face the dark Shadowlord.
?? SUPPORT THE DEVELOPMENT OF TRUE INDIE GAMES ??
By purchasing you boost the development of larger scaled games of this type and give me the opportunity to increase quality, bring more content, hire people, build a business and bring sustainable improvements to the gaming industry.
➡️ FEATURES WAITING FOR YOU ⬅️
✔️ Explore an infinite dungeon in the new "Endless Mode"
✔️ Compete with players all over the world
✔️ Charming Polygon-Look
✔️ Carefully handcrafted dungeon rooms
✔️ Story mode
✔️ Fight with sword, shield, mace, axe, or bow
✔️ Different color schemes
✔️ Highly atmospheric game experience
GET IT ON STEAM!
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SSR + VXRT
Work in Progress - Started by Josh,
Demonstration of screen-space reflections blended together with voxel raytracing for dynamic reflections that will run fast enough for VR on mid-range hardware.
Background music by White Bat Audio: https://www.whitebataudio.com
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Per-bone Animation
Work in Progress - Started by Josh,
First pass at per-bone animations, combining upper body and lower body actions.
This is all it takes to control this animation:
//Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }
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