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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Extrem offroad: Sloped old road vs powerful jeep
Work in Progress - Started by Marcousik,
This is a demo for a future offroad game. It demonstrates what a typical offroad drive could be in this game.
It is a challenge for the driver to find a way on this broken road.
The player has to follow an old forgotten road, the nature has slowly begun to cover.
In the future, it supposed to let you deliver things to NPCs, win points on the road...
I plan to add mud, water physics and visual effect, sounds, music, buildings, NPCs, cars upgrades, repairing tools for broken pieces...
There will be no minimap, maybe a reduced map to get maximal immersion.
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Weekend Workshop #7
Streams and Events - Started by Josh,
New rendering backend is up and running.
3-9-24.zip
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Streaming Terrain WIP
Work in Progress - Started by Admin,
Solved a lot of small problems and the whole system is actually working pretty nicely! -
Terrain Tessellation
Work in Progress - Started by Admin,
Painting with displacement map layers in Leadwerks Editor.