-
Terrain Tessellation
Work in Progress - Started by Admin,
Painting with displacement map layers in Leadwerks Editor. -
Leadwerks Sandbox Preview
Work in Progress - Started by Admin,
Visit http://www.leadwerks.com and start making games. Early preview of real-time physics editing in Leadwerks Sandbox. -
Dangerous Rays Pre-Release Gameplay Video 1
Work in Progress - Started by franck22000,
Official Website:
http://www.dangerousrays.com
Twitter:
https://twitter.com/LonelyBitsGames
Facebook:
https://www.facebook.com/LonelyBitsGames
-
Scripting a shader texture movement!
Work in Progress - Started by Marcousik,
I will make a more detailed blog entry about this because it was an adventure to reach this.
It was all about converting a beautiful shader generated waves mvement in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example:
- realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever.
- Splash effects or character realistic reactions depending on the wave water level.
This is a little showcase that shows how the terrain is replicating the main shader waves movement.
> The terrain's movements are generated with a script and is rendered in blue.
> The shader is placed to compare a little bit higher over the terrain and has transparency.
-
Atmospheric Scattering
Work in Progress - Started by klepto2,
A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
-
-
-
-
-
Vulkan animation benchmark
Work in Progress - Started by Admin,
Over 1000 uniquely animated characters rendering at 450 FPS with our new Vulkan renderer. No special tricks, this is just what happens if you load a model and ... -