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equilibrium 2014 06 05 03 33 30
Work in Progress - Started by Einlander,
A short demo game i'm making for the steam workshop. Everything you see on screen can be found in the workshop, except for the arms, gun and the monster. Those can be found inside the editor. -
Endless Light. Pre-Alpha footage.
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/640780 -
Preetham Skymodel
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! -
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Transporting Mutant
Work in Progress - Started by Steam Community,
Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script). -
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Cyclone VR Prototype (March 2020)
Work in Progress - Started by reepblue,
This is prototype build from March 2020. I'm not continuing this.
Find out more at http://reepsoftworks.com/cyclone/
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Nightmare Prisms
Work in Progress - Started by Angelwolf,
Download: https://elkcloner.itch.io/nightmare-prism
A game I made for the Leadwerks Halloween 2017 game jam. It's a shameless clone of Quake and has elements of other games by id Software. Features some sounds you might remember!
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Let's Play Concealment
Streams and Events - Started by Ghost,
https://store.steampowered.com/app/1541690/Concealment/
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Basic FMOD Implementation in Cyclone
Work in Progress - Started by reepblue,
Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.