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Demo GTA-Like with LE 27062016
Work in Progress - Started by Marcousik,
Gameplay Demo GTA-Like with Leadwerks -
World Reflection Cubemaps
Work in Progress - Started by Steam Community,
Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing. -
Cartoons and Pumpkins Shattering
Work in Progress - Started by nick.ace,
Because pumpkins shatter right? -
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vehicle_03 25.08.2015
Work in Progress - Started by Steam Community,
vehicle_project ======================================== ÐÑоÑоÑип маÑÐ¸Ð½Ñ Ð±Ñл Ñеализован, ведÑÑÑÑ Ð»Ð¸ÑÑ Ð¼ÐµÐ»ÐºÐ°Ñ Ð´Ð¾ÑабоÑка Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ¸. ÐÐ Ñ Ð¾ÑÑ Ð¸ Ð¿Ð»Ð¾Ñ Ð¾ оÑлажен и наÑÑÑоен, но даже ÑейÑÐ°Ñ Ñ Ð½Ð¸Ð¼ можно "погонÑÑÑÑÑ". Ð Ð¿Ð»Ð°Ð½Ð°Ñ ÐµÐ³Ð¾ ÑазнообÑазиÑÑ Ð¸ доÑабоÑаÑÑ Ð°Ð»Ð³Ð¾ÑиÑÐ¼Ñ -
Leadwerks 3.5 Indie Drawing 2D Polygons
Work in Progress - Started by Steam Community,
Playing around with creating regular and star polygons with geometry shaders by using context:Plot(x,y) to determine polygon center. -
The Evaluation
Work in Progress - Started by Einlander,
The platform tutorial level so far. No sounds for anything except moving platforms. -
Aerrora
Work in Progress - Started by Steam Community,
Check out this video's YouTube channel for more info. -
SSLR
Work in Progress - Started by Steam Community,
Just messing around with some real-time reflections from Igor