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Astrocuco DevLog
Work in Progress - Started by Yue,
My video game in development using Leadwerks video game engine. An adventure in development.
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Per-bone Animation
Work in Progress - Started by Josh,
First pass at per-bone animations, combining upper body and lower body actions.
This is all it takes to control this animation:
//Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }
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Ocean Rendering (WIP)
Work in Progress - Started by klepto2,
A first sneak peek for an realtime ocean renderer in UltraEngine.
Features:
FFT-Waves WhiteCaps Refraction / Transparency PBR Lighting model Quadtree based Frustumn subdivision for endless ocean rendering Todos:
Shore and object based waves and foam buoyancy and height readback flow maps -
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SALVATIONLAND - Release Trailer
Release trailer of ERK Games' first indie-game, powered by Leadwerks.
Annotation:
Deciding to find the "city of dreams", young traveller from the wasteland named Victor went to northern mountains by the old railway tracks. The desire to find his place in the cradle of surviving mankind turns into a struggle against an evil mayor and transformation into a hero-liberator...
Buy our game in Steam:
https://store.steampowered.com/app/1807590/SALVATIONLAND/