Work in Progress
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World Factions - Shops
Work in Progress - Started by martyj,
An MMO RPG game where the online is similar to Minecraft in that players can host their own server.
The story is about the battle for land between Dwarves and Elves.
The Demo takes place in the city of Yaledorf, or at least a subset of it.
https://worldfactions.net/
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3D World Studio training - Introduction
Work in Progress - Started by Admin,
This video will introduce you to the 3D World Studio editor and show basic aspects of the interface. -
Base Player Improvements
Work in Progress - Started by reepblue,
I pretty much took my base player code and added a ton of functionality such as soundscapes, HUD features, Input Glyphs, and more.
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Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
GPU Accelerated Character Customization
Work in Progress - Started by nick.ace,
Just some tech demo-type thing I've been experimenting with to allow for some more efficient character customization -
Tank battle arena (gameplay 2)
Work in Progress - Started by ValT,
Almost full remake of old good game :-) Supporting cooperative for 2 players. 2 gamepads or keyboard. Designed for PC.
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SSR + VXRT
Work in Progress - Started by Josh,
Demonstration of screen-space reflections blended together with voxel raytracing for dynamic reflections that will run fast enough for VR on mid-range hardware.
Background music by White Bat Audio: https://www.whitebataudio.com
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Day Night cycle
Work in Progress - Started by shadmar,
Preetham + procedural stars and clouds on pure gpu. -
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AsteroidsVR
Work in Progress - Started by Admin,
Get the source code and project here: https://www.leadwerks.com/community/games/asteroidsvr-r125/ -
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Robotic Arm VR Prototype
Work in Progress - Started by Steam Community,
Demonstration of our robotic arm prototype with forward and inverse kinematics, collision, and animation of poses. This could be used to develop manufacturing processes with reduced costs and improved safety. Seriously, I think I would have died three time