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Work in Progress

  1. Damage numbers  

    Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=404088984
  2. Dangerous Rays Daycycle  

    http://www.dangerousrays.com/
    This video show the daycycle and a bit of the dynamic weather system in Dangerous Rays.
  3. Dangerous Rays First Look  

    Game Website: http://www.dangerousrays.com
    Twitter: https://twitter.com/LonelyBitsGames
    Facebook: https://www.facebook.com/LonelyBitsGames
  4. Dangerous Rays Pre-Release Gameplay Video 1  

    Official Website:
    http://www.dangerousrays.com
    Twitter:
    https://twitter.com/LonelyBitsGames
    Facebook:
    https://www.facebook.com/LonelyBitsGames
  5. Day Night cycle  

    Preetham + procedural stars and clouds on pure gpu.
  6. Day Night cycle  

    Preetham + gpu generated stars
  7. DayNighRain shader  

    quick test
  8. Dead Anyway  

  9. Dead Lab  

    I made this with Leadwerks Game Engine!
  10. Decal splat test  

    Just testing backsplatting decals
  11. Deferred Lighting in Leadwerks Engine  

    Demonstration of a lot of dynamic shadow-casting lights in Leadwerks Engine.
  12. Deffered Water WIP  

    a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642
  13. Deffered Water with fully gpu generated waves  

    an experimental noise based wave generation algo. Just running on the gpu, nor precalculations on the cpu.
  14. Demo car and forest  

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