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Work in Progress

  1. Preetham Skymodel  

    I made this with Leadwerks Game Engine!
  2. Revamped Cyclone Behavior  

    I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
    Find out more at http://reepsoftworks.com/cyclone/
  3. CH Leadwerks3 1  

    The start of CH the game.
  4. small wave test  

    I made this with Leadwerks Game Engine!
  5. Lua state serialization  

    Lua state serialization
  6. First pass at planet rendering  

    First pass at planet rendering
  7. Contained  

    New Updated Menu
  8. Streaming Terrain  

    Streaming Terrain
  9. Dead Lab  

    I made this with Leadwerks Game Engine!
  10. moteldefense debug 2014 04 15 03 33 53  

    Very simple breakable wall script.
  11. Ocean Rendering System (WIP) for Leadwerks.  

    A WIP Ocean system for Leadwerks 4 and later for UltraEngine. Features: FFT - Waves (calculated with compute shaders), Reflection, Refraction, Compatibility with the whole lighting system of Leadwerks. You can see that the ocean is affected by multiple light sources.
     
    [Edit:]
    Posted a video about the air to water transition, in the upper left you can also see a current prototype of a realtime shore direction shader, which creates a flowmap for the shore foams and later waves. 
     
  12. One of Those Days (WIP)  

    One of Those Days (WIP)
  13. Jeep crossing hills and mountains - last test  

    That's one of the last car physics performance test for an offroad jeep car.
    I added some of bit drifting, completly overworked the turning behavior, that gets smoothed and optimized;
    i worked the optimization of the dampers of the  car so that the car is dynamically on its way, reacting to the slopes of the terrain, without the player having to be unquiet the car could tilt over.
    Next step: I want to add decals on the terrain each time the car driftes.
    Then, the game should propose to the player different cars models, each one with its one personality and drive feelings. The player will have to make a lot of delivery to help NPCs with their needings and so earn money to buy new or upgrade vehicles.
    Here the video test - record quality is not top
     
     
  14. Fast Voxel Raytracing  

    Fast Voxel Raytracing
  15. Tutorial: Rendering Lights (BMX)  

    Demonstrates how to render lights in Leadwerks Engine with BlitzMax. High-res video and companion PDF are available on our web site.
  16. simpleworld debug 2014-03-18 083044  

    My preliminary tests for my ladder script.
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