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Work in Progress

  1. Leadwerks - Just cant get rid of the trash  

    Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...
  2. Streaming Terrain WIP  

    Solved a lot of small problems and the whole system is actually working pretty nicely!
  3. Streaming terrain, second pass  

    It's getting there...
  4. First pass at streaming terrain  

    Terrain data is 16384x16384. Sort of kind of working...
  5. Dangerous Rays Pre-Release Gameplay Video 1  

    Official Website:
    http://www.dangerousrays.com
    Twitter:
    https://twitter.com/LonelyBitsGames
    Facebook:
    https://www.facebook.com/LonelyBitsGames
  6. Hierarchical Terrain LOD  

    More efficient LOD system for large terrains.
  7. [SNEAK PEEK] Dangerous Rays Alpha 14  

    Here is a quick look of Dangerous Rays Alpha 14. New melee weapons, physics impact sounds, destructible crates, improved graphics and vegetation, better inventory icons and more...
    Available now at: http://www.dangerousrays.com/buy
    Alpha 14 Changelog: http://forums.lonelybitsgames.com/vie...
  8. Vulkan animation benchmark  

    Over 1000 uniquely animated characters rendering at 450 FPS with our new Vulkan renderer. No special tricks, this is just what happens if you load a model and ...
  9. Green Light Red Light  

  10. Vulkan animation stress test  

    Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test.
  11. Skinned animation in Vulkan  

    More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev.
  12. Jetpack Car :D  

    Just press Space bar to go up in the air..
    Smooth landing feature is scripted.

    TEMP 2022-03-25 10-12-45.mp4  
  13. Particle physics with Newton Dynamics  

    Here we have some faster moving particles that act like a stream of water.
  14. Particle Physics with Newton Dynamics  

    First pass at particle physics, here with some smoke-like particles. Particles collide with and exert forces on the scene.
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