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Work in Progress

  1. Dead Lab  

    I made this with Leadwerks Game Engine!
  2. moteldefense debug 2014 04 15 03 33 53  

    Very simple breakable wall script.
  3. One of Those Days (WIP)  

    One of Those Days (WIP)
  4. Jeep crossing hills and mountains - last test  

    That's one of the last car physics performance test for an offroad jeep car.
    I added some of bit drifting, completly overworked the turning behavior, that gets smoothed and optimized;
    i worked the optimization of the dampers of the  car so that the car is dynamically on its way, reacting to the slopes of the terrain, without the player having to be unquiet the car could tilt over.
    Next step: I want to add decals on the terrain each time the car driftes.
    Then, the game should propose to the player different cars models, each one with its one personality and drive feelings. The player will have to make a lot of delivery to help NPCs with their needings and so earn money to buy new or upgrade vehicles.
    Here the video test - record quality is not top
     
     
  5. Fast Voxel Raytracing  

    Fast Voxel Raytracing
  6. Tutorial: Rendering Lights (BMX)  

    Demonstrates how to render lights in Leadwerks Engine with BlitzMax. High-res video and companion PDF are available on our web site.
  7. simpleworld debug 2014-03-18 083044  

    My preliminary tests for my ladder script.
  8. Atmospheric Scattering  

    A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
  9. Voxel Raytracing WIP  

    Fast Voxel Raytracing
  10. Snow  

    Messing around with the particle emitter. The weird black artifacts are from my laptop drivers.
  11. Basic FMOD Implementation in Cyclone  

    Steam: *Coming Soon* itch.io Page: https://reepblue.itch.io/cyclone Discord: https://discord.gg/Hh7Ss9fWaW Blog Post about it: https://www.ultraengine.com/community/blogs/entry/2732-leadwerks-fmod-studio/ This video shows basic implementation of FMOD being implemented in Cyclone/Leadwerks Game Engine. It's still a work in progress but the groundwork is done.
  12. Fast Voxel Raytracing  

    Fast Voxel Raytracing
  13. Leadwerks Engine 2.1 & Sandbox Overview  

    Visit http://www.leadwerks.com and start making games. Overview of features in Leadwerks Sandbox and Leadwerks Engine 2.1.
  14. Leadwerks PostEffect WaterSkyClouds (WIP)  

    Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer
  15. Fast Voxel Raytracing  

    Fast Voxel Raytracing
  16. Leadwerks Engine 2.0 Features  

    Visit http://www.leadwerks.com and start making games. Features overview of Leadwerks Game Engine 2.0. Music is provided courtesy of Arteria3D.com.
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