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ShadowMode for entity not documented


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I agree that documentation could be useful for this function as I am not completely sure what values work.

Just a guess but maybe 1 would be static and 2 would be dynamic. Not sure how lights work but judging from cassius' post it's probably something similar like self.model:SetShadowMode(Light.Static) or self.model:SetShadowMode(Light.Dynamic).

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From what i seen in FPSPlayer.lua you can also combine two values at same time as parameters.

So a clear doc on what is possible and examples would be welcome (as this is function of the engine, should be documented)

Stop toying and make games

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  • 3 months later...
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