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GUI future


YouGroove
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Well a super missing component.

Without GUI Tools and system non programmers can forget complex menus, inventory systems etc ...

 

Will GUI and tools be planned for new year ?

 

Could some system like Neosis be integrated ? (http://www.noesisengine.com/noesis_gui_features.htm)

This lats one had already been integrated in Ogre3D for example :

http://www.ogre3d.org/2012/11/11/new-ogre-binding-for-noesis-gui-available

Stop toying and make games

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I didn't see any download link in Aggror GUI post, so why to test it ?

I won't make this system myself as it exist on two other 3D engines i use, just wanted to know if LE3 will push in that direction in the new year ?

GUI was kickstarter part, but perhaps it was Agrorr system and not a new complete, yes i know a complete GUI system can ask 6 months and more to make it complete and up to date (3D GUI, shaders, editing tools)

Stop toying and make games

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I'm likely to focus on more low-level features in the near future like graphics and physics, since this is something that can easily be done by an end user. I'm rather surprised no one has made a serious offering or ported a third-party GUI already. The guy doing that Leadwerks 2 survival game has GWEN working, you might ask him for help.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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Yep.

 

GUI is essential in games and so missing in Leadwerks 3, programming by hand GUI 2D stuff in render phase in LE3 is long to code and good for core programmers, not so friendly , really.

There is some good multiplayer MMO cooperative action games with lot of menus , made on other engines, possible only because it was a complete GUI system and tools.

 

 

 

Hight level features will attract more 3D artists, low level more core programmers,it's a balance to find.

Even some engines move to hight level stuff , even to high level 2D tools to make 2D games based on 3D engine, so i would say to not forget the forget or underestimate hight level stuff and tools wink.png

 

 

Anyway, only opening up LE3 to some script/plugin system will allow to go further in high level area.

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The author of Albalynx (http://albalynx.com/) recently connected his GUI to Allegro5, at my request. Final version yet to be uploaded. Anyway, connection is through a relatively small header file. I'm sure the same can be done for Leadwerks 3.

 

I seem to recall that GWEN required some fiddling to compile, though that may have changed since I last looked.

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AlbaLYnx is not so active forum and enought developped and you lut pay 35$ for commercial use.

 

Neosis GUI is lot more advanced (Vector based, editor, timeline animation,3D GUI ,optimized etc ...)

 

without GUI , just forget this time of game , could you have OpengL 4 or pther candy features laugh.png

Stop toying and make games

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What i found on open source and free ones :

 

CEGUI :

http://www.cegui.org.uk/wiki/index.php/Main_Page

 

GWEN :

https://github.com/garrynewman/GWEN

 

GIGI :

https://github.com/garrynewman/GWEN

 

Begui :

https://code.google.com/p/begui/

 

 

MYGUI :

http://mygui.info/

 

 

MyGui seems the best at first look and uses : but last news is Feb 2012 :(

 

CEGUI seems more advanced thought and up to date caus last build is June 2013 :)

Stop toying and make games

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AlbaLYnx is not so active forum and enought developped and you lut pay 35$ for commercial use.

 

Neosis GUI is lot more advanced (Vector based, editor, timeline animation,3D GUI ,optimized etc ...)

 

 

I'll likely stick with something that is operational. For now I'm switching to Albalynx for Allegro5 and if it's connected to Leadwerks 3, great. I'm not sure I need all the bells & whistles.

 

BTW, did you just criticize one package costing $35 for commercial use followed by a plug for a more costly option?

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Hi!

 

I am one of the developers of NoesisGUI. We contacted with leadwerks in the past to integrate NoesisGUI and they found our product attractive although it seemed that GUI was not priority at that time (6 months ago).

 

We are still interested in a integration and would like to offer our help. If anybody is interested in this we can provide licenses. Also, we offer trial versions for testing. Just let us know about you in our forums or directly by email.

 

Thanks!

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  • 3 weeks later...

...

There is some good multiplayer MMO cooperative action games with lot of menus , made on other engines, possible only because it was a complete GUI system and tools.

...

 

They could make a good MMO but couldn't make a few menus? I find that hard to believe..

 

 

I integrated Awesomium, GWEN and a bunch of others in the past but mostly ditched them in favor of my own "immediate mode" GUI.

Now I only use AntTweakBar for prototyping, awesomium for it's html awesomeness else it's IM GUIs all the way!

 

some good WHY and HOW on immediate mode gui's:

http://sol.gfxile.net/imgui/

https://mollyrocket.com/861

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