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cassius
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Just did todays update (8 files updated ) recompiled my project. Collision now works fine on terrain but the enemy character still will not follow player. I have only tried it on terrain up to now.Hav;nt altered my code in several weeks.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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Just make sure you calculate the navmesh in the editor.

 

I feel like this should, by default, automatically happen each time we run the game. Maybe make a setting to disable auto navmesh generation? People are going to forget to manually do this each time they add something to the scene.

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I feel like that has a more visual aspect then the navmesh. The navmesh does have a small visual aspect but in general seeing what your lighting will look like is critical where you can do some assuming on the navmesh. What was the scenario as to why this was changed from automatic real-time generation?

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The problem is it took too long to calculate the navmesh for a terrain if the whole thing was run in the background. In the future, a combination of static and dynamic navmesh geometry will be used.

My job is to make tools you love, with the features you want, and performance you can't live without.

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