cassius Posted June 3, 2013 Share Posted June 3, 2013 When we get terrain for le3 will it be based on le2 terrain system with its own editor or will it be more like the terrain generater in 3dws? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted June 3, 2013 Share Posted June 3, 2013 The terrain tools will resemble Leadwerks 2 tools, except I'm using a virtual texturing system instead of splatting, so it should remove the limits we had on number of layers. I actually start working on terrain today. The tessellation capabilities of OpenGL 4 will be interesting. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted June 3, 2013 Author Share Posted June 3, 2013 Sounds good. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Rastar Posted June 3, 2013 Share Posted June 3, 2013 What do you mean by "virtual texturing system" as opposed to splatting? I'm getting a little nervous here, since tools like World Machine give you wonderful splat maps with actual geological meaning (like erosion, deposition etc.) which I would like to continue using in Leadwerks 3. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 3, 2013 Share Posted June 3, 2013 Splatting was used in LE2 to store terrain texture info. This had the negative side effect of only supporting 5 paint layers. The virtual texturing system simply allows you to have way more paint layers. Quote Link to comment Share on other sites More sharing options...
Furbolg Posted June 3, 2013 Share Posted June 3, 2013 This had the negative side effect of only supporting 5 paint layers. That's not fully true, you could use more then 5 textures by having multiple "splat"-maps or split the terrain in chunks where every chunk (16x16 or 32x32 usually) can have his own 5 textures. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 3, 2013 Share Posted June 3, 2013 That is true but then you would have to know how to do this programmatically. The editor only allowed selecting 1 out of 5 layers and not 'chunks' of the selected layer. It would have been cool to have that support though. nice idea. Quote Link to comment Share on other sites More sharing options...
Josh Posted June 4, 2013 Share Posted June 4, 2013 Raster, What do you mean by "virtual texturing system" as opposed to splatting? I'm getting a little nervous here, since tools like World Machine give you wonderful splat maps with actual geological meaning (like erosion, deposition etc.) which I would like to continue using in Leadwerks 3. The appearance will be the same (if done right) but internally the rendering is handle differently. This could allow a lot more texture layers without being limited by the GPU number of texture slots. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted June 4, 2013 Share Posted June 4, 2013 Will it be shaders possible on terrains multitexturing ? normal map , specular ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
karmacomposer Posted June 7, 2013 Share Posted June 7, 2013 I am VERY excited the hear this. GO JOSH! Can't wait for it to come out. Is there a way to get push notifications when a new version of leadwerks 3 comes out? Right now I just have to run the updater to see if there is anything new? Mike 1 Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
josk Posted June 7, 2013 Share Posted June 7, 2013 +1 for notifications. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted June 7, 2013 Share Posted June 7, 2013 I am VERY excited the hear this. GO JOSH! Thanks for the encouragement. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
dennis Posted June 12, 2013 Share Posted June 12, 2013 GO JOSH! amazing work! I have waited for this haha. How's development going and will we be able to import our LE2 terrain? or at least the raw file ? Quote Link to comment Share on other sites More sharing options...
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