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Progress bar on 0.9.5 Ultra Engine


Yue
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Progress bar blinks when filling when changing the value from 0 to 1 in a loop.

image.thumb.png.285f8accef6bad4a01a7f90c476ebafd.png

 

function this:Update(window,input)
        while (PeekEvent()) do
            local ev = WaitEvent()
            if (ev.id == EVENT_WINDOWCLOSE and ev.source == window:Get()) then
                return("Exit")
            else
                me.ui:ProcessEvent(ev)
            end
        end
        if me.x < 1.0 then 
            me.x = me.x + 0.001
        else
            me.x = 1.0
            input:FlushKeys()
        end
        me.bar:SetProgress(me.x)

    end

 

 

 

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  • 2 weeks later...

I think this occurs because of the asynchronous culling system. If I implement GPU culling this problem will be automatically fixed.

My job is to make tools you love, with the features you want, and performance you can't live without.

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