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sky box


Rick
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the easy way:

Add a big inverted cube/sphere around your level.

 

the traditional way:

Or always move (but not rotate) the box/sphere with the camera, size doesn't matter as long as the camera is in the center and you render the skybox first with depth writing disabled... don't know if that's possible to specify in le3 atm, but you can very easily tweak a shader for this..

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I made a big cube that covered the whole scene than attached the material and shader, but nothing it didn't worked ?

 

Could we have later a function or some button in editor to automatically take a skyBox picture and use it as skybox ?

Stop toying and make games

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