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Rough materials still reflecting


reepblue
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I'm curious why if a material has a roughness of 1.0, it's still reflecting the scene with a probe. I want this texture to be 100% mat.

image.thumb.png.49f736852a4e6560d7ad189f41e60571.png

 

{
	"material": {
		"displacement": [
			0.05000000074505806,
			-0.02500000037252903
		],
		"metallic": 0.0,
		"pickmode": true,
		"roughness": 1.0,
		"shaderfamily": "Shaders/PBR.fam",
		"shadow": true,
		"texture0": "./Textures/wall02.dds"
	}
}

 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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The fix came up during the hangout. Might get fixed in the future but for now:

Line 171 in PBR/Lighting.glsl.

u_MipCount = 6; //textureQueryLevels(textureCubeSampler[shadowMapID]);

 

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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