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Josh
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General

  • Spawner
  • TeleportField
  • TriggerField
  • PlayerSpawnPoint
  • Waypoint
  • CollisionDamage
  • HealthManager
  • Laser

Logic

  • NOT
  • AND
  • OR
  • XOR
  • LATCH

Motion

  • Sliding Door
  • Swinging Door
  • Mover
  • Oscillate
  • MatchRotation
  • MatchPosition
  • Follow
  • Point
  • Platform

Player

  • FPSControls
  • CameraControls
  • ThirdPersonControls
  • VRPlayer

Enemies

  • Soldier
  • Monster
  • Spider

HUD

  • GameMenu
  • StatsDisplay
  • Crosshair

Sound

  • AmbientNoise
  • ImpactNoise
  • ProximityNoise

Appearance

  • ColorChanger
  • Outline
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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Somethings I've brought up during the call.

General

  • Beams (Like lasers but just stretches a sprite between one point to another w/o a raycast.)
  • Script (For loading and calling lua script functions.)
  • Ballsocket (For swinging ropes, lights, etc)
  • Tag Filters (Used with triggers to only allow entites with certain tags to trigger.)
  • An Animation Controller (Used to animate models that otherwise don't need any additional functionality. 

Logic

  • Relay (Much like the one I posted)
  • Random Outputs
  • Auto Save

Like I mentioned, I recorded the conversation so we can refer to that.

  • Like 1

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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