N815 Posted November 4, 2023 Share Posted November 4, 2023 I have tried Blender 3, Cinema 4D R19, Lightwave FBX export Leadwerks is ignoring any 3D model exported as FBX I'm somewhat at the point asking for a refund Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted November 4, 2023 Solution Share Posted November 4, 2023 When an FBX file is present in a project folder, the editor will automatically convert this file to Leadwerks MDL format, which can be loaded by the editor and engine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 4, 2023 Author Share Posted November 4, 2023 Thanks So basically I put all models inside the project folder including textures. One question. What am I doing wrong that my FBX model has no textures but in Cinema 4D it looks good? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2023 Share Posted November 4, 2023 I don't know, but if you upload the FBX file with textures in a zip file here I will try it out and see. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 4, 2023 Author Share Posted November 4, 2023 that's what it looks I didn't put much effort into it, only for testing in the game engine everyone is free to keep it and play with it ROOM2.zip Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2023 Share Posted November 4, 2023 In Microsoft 3D Viewer and Blender, I see one texture applied to the entire model: In Leadwerks I see this: You can right-click on a surface and select a material to be applied to the model, then resave the model: However, I do not know why the materials in the FBX export seems to not match what you are seeing in your modeling program. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 4, 2023 Author Share Posted November 4, 2023 weird I don't understand it is there a texturing tool inside Leadwerks Engine? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2023 Share Posted November 4, 2023 If you open the model (double-click the MDL file in the asset browser) then you can right-click on a mesh in the hierarchy tree and click the "Select Material" menu. This lets you select a material to apply to the subobject. You can then save the MDL file and it will be saved with the correct material paths. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 4, 2023 Author Share Posted November 4, 2023 30 minutes ago, Josh said: If you open the model (double-click the MDL file in the asset browser) then you can right-click on a mesh in the hierarchy tree and click the "Select Material" menu. This lets you select a material to apply to the subobject. You can then save the MDL file and it will be saved with the correct material paths. oh, there are only 2 selections for textures, but originally there should be 7 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2023 Share Posted November 4, 2023 Yeah, it appears the FBX exporter is not exporting exactly the right way. I saw in Blender and in Microsoft 3D Viewer the model just used a single texture. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 4, 2023 Author Share Posted November 4, 2023 I need to look into this. In Blender are 7 slots but it doesn't matter as it's the same as in Leadwerks Quote Link to comment Share on other sites More sharing options...
N815 Posted November 5, 2023 Author Share Posted November 5, 2023 I exported as Collada into Blender and then from Blender to FBX wow, but that worked by the way, do you have plans for a 64bit version? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2023 Share Posted November 5, 2023 2 hours ago, DirectXY said: by the way, do you have plans for a 64bit version? Yes, there is a new engine with higher required specs called Ultra, and it is 64-bit only. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 5, 2023 Author Share Posted November 5, 2023 2 minutes ago, Josh said: Yes, there is a new engine with higher required specs called Ultra, and it is 64-bit only. what system requirements are we talking? I have 16GB Ram but a low-end AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2023 Share Posted November 5, 2023 AMD cards aren't working correctly yet. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 5, 2023 Author Share Posted November 5, 2023 that engine looks promising the 59 deal would probably suffice in my case when the AMD part will be alright to hit the road ( ? ) it's only a hobby these days, as I'm retired and enjoy the more less competitive side of 3D Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2023 Share Posted November 5, 2023 It is, but just be aware that AMD cards will currently display some bad artifacts. I cant say for sure yet whether this is due to a driver bug or an error on my part. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
N815 Posted November 5, 2023 Author Share Posted November 5, 2023 1 hour ago, Josh said: It is, but just be aware that AMD cards will currently display some bad artifacts. I cant say for sure yet whether this is due to a driver bug or an error on my part. I remember something similar with Radeon Pro Render on Blender. But at that time my specs were even worst than now (Ryzen 3 6 GB Ram or something Quadcore) Now Radeon on Blender is for me a constant crash and miss. I can't get it to work. So I stick with Cycles. In the above, I figure you tested on dedicated AMD Chips ? Quote Link to comment Share on other sites More sharing options...
reepblue Posted November 5, 2023 Share Posted November 5, 2023 16 minutes ago, DirectXY said: Now Radeon on Blender is for me a constant crash and miss. I can't get it to work. So I stick with Cycles. Cycles are fine since Leadwerks uses Blinn-Phong shading. I usually just bake the AO and everything else I do is in gimp. I'm not a professional artist! Also, you might find this helpful. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
N815 Posted November 5, 2023 Author Share Posted November 5, 2023 3 hours ago, reepblue said: Cycles are fine since Leadwerks uses Blinn-Phong shading. I usually just bake the AO and everything else I do is in gimp. I'm not a professional artist! Also, you might find this helpful. Thanks. You are way ahead of me. BTW, you wouldn't know how to make a halfway good looking glass shader, would you? Quote Link to comment Share on other sites More sharing options...
Josh Posted November 6, 2023 Share Posted November 6, 2023 2 hours ago, DirectXY said: Thanks. You are way ahead of me. BTW, you wouldn't know how to make a halfway good looking glass shader, would you? Transparency plus camera refraction will do it: https://www.ultraengine.com/learn/Camera_SetRefraction Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted November 6, 2023 Share Posted November 6, 2023 2 hours ago, DirectXY said: BTW, you wouldn't know how to make a halfway good looking glass shader, would you? Here's the glass shader I used in Cyclone. You'll have to write code that'll replace texture slot 7 of the material with the probe's cubemap texture. LeadwerksGlass.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
N815 Posted November 6, 2023 Author Share Posted November 6, 2023 7 hours ago, Josh said: Transparency plus camera refraction will do it: https://www.ultraengine.com/learn/Camera_SetRefraction Thanks I give it a try Quote Link to comment Share on other sites More sharing options...
N815 Posted November 6, 2023 Author Share Posted November 6, 2023 6 hours ago, reepblue said: Here's the glass shader I used in Cyclone. You'll have to write code that'll replace texture slot 7 of the material with the probe's cubemap texture. LeadwerksGlass.zip 9.21 kB · 0 downloads YES!!! Real windows. This looks awesome ! 1 Quote Link to comment Share on other sites More sharing options...
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