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How to use World::GetFrameCaptures()?


reepblue
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How would I use World::GetFrameCaptures() to have my app take a screenshot of the game? I know Steam can do this, but I'd like the application to be able to do this alone. 

    void Program::TakeScreenshot()
    {
        if (mainapp != NULL)
        {
            auto f = stage->gameworld->GetFrameCaptures();
            //auto game = mainapp->As<GraphicsWindow>();
            //if (game) game->framebuffer->Capture();
        }
    }

 

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Call Framebuffer::Capture to take the screenshot. The result will not be available immediately.

In your main loop, call world->GetFrameCaptures() each loop, and handle any results it gives you there.

In the next build this will be changed to Framebuffer::GetCaptures(), and it will return a resizable array of pixmaps.

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