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Is this forest scene practical (Frames Per Second).


scotty0351
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NVIDIA GeForce GT 530

This says that card has 96 stream processors ("CUDA Cores") and a gig of VRAM which should be good, but your performance seems dismal for some reason, in everything you have posted. My frame rates with an old GEForce 9800 in the arctic scene are 60 FPS, I think.

http://www.geforce.com/Hardware/GPUs/geforce-gt-530-oem/specifications

 

You're sure it's not a GEForce 520?

My job is to make tools you love, with the features you want, and performance you can't live without.

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Ar you sure it's not your resolution that slow down all ?

I can run advanced games on 1024*768 on an old PC , but going in 1600, the games runs very slow !

Or perhaps you should look on your Hardware 3D card settings on the 3D card menus ?

 

Does games and other 3D stuff, run well on your machine also with some advanced settings on ?

Stop toying and make games

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Ar you sure it's not your resolution that slow down all ?

I can run advanced games on 1024*768 on an old PC , but going in 1600, the games runs very slow !

Or perhaps you should look on your Hardware 3D card settings on the 3D card menus ?

 

Does games and other 3D stuff, run well on your machine also with some advanced settings on ?

 

 

I tried this out and loaded the terrain_artic level and under 1920 x 1080 screen resolution my frame rate was 10.5 so I switched my screen resolution to 1600 x 900 and my frame rate went to 15. This reminded me of what I always do with the Leadwerks engine window and that is a maximize to window. I switched my screen resolution back to 1900 x 1080 and loaded Leadwerks engine and made the window a little bit wider and ran the terrain artic_level and my frame rate was anywhere from 28 to 30 frames per second.

 

 

I had no idea this was a factor.

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Yes this is a factor.

I notice it a lot palying big advanced games, i put down the resolution from 1900 to 1200 to keep lot of features and details "on".

1900 wide is too much even today, or you must have the last PC and last 3D card.

So that's same thing for 3D game engine, windowed will be more slow caus all window stuff is displayed and managed.

Fullscreen is like saying : "Ok now , forget the desktop and manage my game in priority"

 

So you can just lower resolution window, to test and create your game (today, 1200, 1600 are ok for a bunch of PC games,

so you should target that user resolutions for your final game project ? )

Stop toying and make games

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Yes this is a factor.

I notice it a lot palying big advanced games, i put down the resolution from 1900 to 1200 to keep lot of features and details "on".

1900 wide is too much even today, or you must have the last PC and last 3D card.

So that's same thing for 3D game engine, windowed will be more slow caus all window stuff is displayed and managed.

Fullscreen is like saying : "Ok now , forget the desktop and manage my game in priority"

 

So you can just lower resolution window, to test and create your game (today, 1200, 1600 are ok for a bunch of PC games,

so you should target that user resolutions for your final game project ? )

 

 

Can I just lower the Leadwerks resolution window or will I have to use an exe file.

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