Michael Betke Posted September 9, 2010 Share Posted September 9, 2010 I have another project going on which I would like to show so far in todays snapshot. My current job is to produce 7 city buildings with complete props and city set like pavement, vendor carts and so on. Goal is to take some beauty renders to show the capabilities of the engine as good as possible plus what can be done from an artistic point of view in a given timeline. Final images should look like a street in Afghanistan and all assets should be extendable to produce a mission area later. At the moment the building texturing is done but misses a complete decal pass with dirt and grime plus the street stuff and props of course. I'll also try some GI pass at the end of the project and see what I can archieve. For the moment I'm doing attachments for the buildings and distribute them. I have one and a half week left until deadline. I need to do a lot of cables along the buildings and use splines but a more automated manner would be cool too. The Soulburn scripts (or was it haywood, hehe) have some Wire script which is nice but maybe more for longer wires. I also tried reactor but it looked a bit strange. Maybe I'll mix the three methods a bit until I doscover a tool with a "make-a-nice-cable-button". Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
niv3k Posted September 10, 2010 Share Posted September 10, 2010 looks good, like always with your work keep it up. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 10, 2010 Share Posted September 10, 2010 I like the last shot best. The random colors are very realistic, especially the blue painted wood. Reality isn't nearly as color-coordinated as games. I would try to work more color into the buildings. I don't know why, but for some reason I want to see some trim with really garish orange paint and bright colors. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Michael Betke Posted September 10, 2010 Author Share Posted September 10, 2010 Yeah I will do it with decals. Some worn plaster, cracks, decals and edges. Paint can also be add with decals. Still trying to figure out how to use efficient GI for some cases. But this will be last step. Plus all textures are just diffuse maps at the moment. I think I'll get a bunch of work done today with wires and attachments. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
omid3098 Posted September 10, 2010 Share Posted September 10, 2010 looks good so far! and what do you mean by decals?! projecting a texture on models inside editor?! Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Michael Betke Posted September 10, 2010 Author Share Posted September 10, 2010 No. A simple plane with a transparent texture on the model itself. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Richard Simpson Posted September 10, 2010 Share Posted September 10, 2010 Nice work as always No. A simple plane with a transparent texture on the model itself. I've tried this method with Sketchup before, but I can't get it too look good, the textures edges always come out really jaggy for me. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Michael Betke Posted September 10, 2010 Author Share Posted September 10, 2010 Never had any issues with it. I'll post an update on the setup after I finished all decals on the models. Had some delays today because my son got ill and I had to care about the little guy. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Richard Simpson Posted September 11, 2010 Share Posted September 11, 2010 Ah, hope he gets better soon. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Ending Credits Posted September 11, 2010 Share Posted September 11, 2010 I think it would look really good with some over-the-top bloom like this: Link Quote AMD Phenom 9850 (X4 2.5GHz) | 1066MHz CL5 GEIL Black Dragon (800MHz) | Powercolor ATI 4870 1GB | DFI 790FXB-M2RSH | 24" 1920x1200 | Windows Vista 64-bit Ultimate Link to comment Share on other sites More sharing options...
Michael Betke Posted September 12, 2010 Author Share Posted September 12, 2010 Here is an example of decals I was talking about. No problems with this setup in Leadwerks. I attach them to the walls with a little bit space between the decal and the wall. Ned to fix up some stuff and these are just paint decals. But you should get the idea what I mean. The material is this: texture0="abstract::dirtgrime_a.dds" texture1="abstract::dirtgrime_a-norm.dds" blend=alpha depthmask=0 zsort=1 overlay=1 Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
omid3098 Posted September 12, 2010 Share Posted September 12, 2010 [pushed thanks botton] Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Richard Simpson Posted September 13, 2010 Share Posted September 13, 2010 Hmm they look better than my attempt. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Michael Betke Posted September 16, 2010 Author Share Posted September 16, 2010 After some more work on the city I'm coming to an end. Made props today and placed wires. Tomorrow there is some more modeling on my To-Do list plus the final Leveldesign. I would love to see the level poppulated with cars and people but this was (unfortunatly) not part of my task. I also had some fun with panorama images. So I just took screenshots with "print screen" key pasted into Photoshop and let "Photomerge" (it's part of Photoshop) do some work. I had to cut the result because of roundings on the merged screenshots. Thats why it's so small in height. Those tryouts had the background of doing very high-res screenshots suitable for print media in A1/A2 format or 10.000k pixels. I can render the buffer to a screenshots so I also get nice AA if I crop the image later. For just one try it's not bad so I decided to share the result plus you see the current project state. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Sooshi Posted September 17, 2010 Share Posted September 17, 2010 i think you should definetely crop Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart Link to comment Share on other sites More sharing options...
Richard Simpson Posted September 17, 2010 Share Posted September 17, 2010 I love using photomerge xD. That's such a cool scene you have made! Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Michael Betke Posted September 20, 2010 Author Share Posted September 20, 2010 Ok the project is done and you can comment on in my latest Blog: http://leadwerks.com/werkspace/index.php?/blog/47/entry-565-kabul-street/ Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Josh Posted September 21, 2010 Share Posted September 21, 2010 This is the most impressive thing I have seen you do yet. The detail and variety are fantastic. I mean, this is just amazing for all real-time graphics. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Pancakes Posted September 21, 2010 Share Posted September 21, 2010 This is the most impressive thing I have seen you do yet. The detail and variety are fantastic. I mean, this is just amazing for all real-time graphics. that's what I said great minds think alike tho urs is somewhat greater Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Michael Betke Posted September 24, 2010 Author Share Posted September 24, 2010 Thanks for the great responses to our new released project! After some considerations about the assets of the Kabul City it's now available for sale. The possibility to release such high-quality assets to the community is very rare because of the nature of contracts. There are 25 models in total - including 7 buildings and 18 props - for only 89,95 EUR. This is only 3,59 EUR for one model. The offer is limited until 10th of October so make sure to save your 40 EUR now because after this period the Afghan City Environment will be 129,95 EUR. Even if you think you won't need the model pack right now it's a "nice have" because even non-artists can evaluate new engines, code or whatever with AAA assets and advanced material setup to have compairsons. YouTube: Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted September 26, 2010 Share Posted September 26, 2010 Awesome work. One thing. Is it only the blue signs the only ones that didn't get any "dirt" on them. They look out of place. Thats the only thing I can say. Its great. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Michael Betke Posted September 26, 2010 Author Share Posted September 26, 2010 Well some shops open and others close. They get a new sign and don't use a worn one. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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