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Using Release() on Joint:Hinge make game crash


tipforeveryone
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I can tell right now your script will cause errors because you are releasing a non-existent joint after the first loop!

It should be something like this:

function Script:Start()
  self.hinge = Joint:Hinge(--parameters--)
  self.hinge:EnableLimits()
  self.hinge:EnableMotor()
  self.hinge:SetFriction(30)
end

function Script:UpdateWorld()
  	if self.hinge~=nil then
		self.hinge:Release() --This make my game crash
		self.hinge = nil
	end
end

And it Leadwerks 5 it will work like this:

function Script:UpdateWorld()
    self.hinge = nil
end

 

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