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tipforeveryone

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  1. tipforeveryone's post in Model limb not found?? was marked as the answer   
    sometime it just happens because you change model with a new bones structure/name in scene
  2. tipforeveryone's post in How can I make my scope like this was marked as the answer   
    Finally, the solution is verysimple, just move the gun model far away from camera then adjust its FOV or Zoom, muhaallalala
  3. tipforeveryone's post in Concern about camera? was marked as the answer   
    I use this for my weapon blocking (by wall) system, I think it will work with your camera
    You can calculate the distance between the pickInfo.position and the entity which you put start of Pick (Beam Point 1)  then use the maximum range of your camera to player (self.defaultCameraRange) minus that, you get the distance between MaxRange to pickInfo.position (called self.collisionMinusRange) Because camera point its Z axis to player, so that you can use entity:Move(0,0,self.collisionMinusRange) In the meantime, Use camera:SetPosition(self.beamPoint2:GetPosition(true)) to keep you camera at the maxRange when not collided any obstacle Hope you can understand what I am trying to explain

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