AggrorJorn Posted October 28, 2016 Share Posted October 28, 2016 This video demonstrates the usage of straight lines. They can be used for camera paths, camera on rails, Vr camera on rails, rollercoasters, factory production lines, Transitional animation between 2 objects. In the next video I will show how I make curved splines. 9 Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted October 31, 2016 Share Posted October 31, 2016 Thank you for the video Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 4, 2016 Author Share Posted November 4, 2016 Splines are coming along nicely. How great would it be to have this in-editor! 6 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted November 5, 2016 Share Posted November 5, 2016 Those curves look gorgeous Jorn !! Quote Link to comment Share on other sites More sharing options...
burgelkat Posted November 5, 2016 Share Posted November 5, 2016 This would be very helpful if it were in the editor 1 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 8, 2016 Author Share Posted November 8, 2016 Got distracted this evening when I found these models of powerline towers. Although totally not the intention when I started making these camera path splines, but I just realised how much more I can do with these things. It is very usefull for creating ropes and cables as it turns out. there is always more to do.... Powerlines 2 Quote Link to comment Share on other sites More sharing options...
tipforeveryone Posted November 9, 2016 Share Posted November 9, 2016 Keep up the good work !! Quote Link to comment Share on other sites More sharing options...
Charrua Posted November 9, 2016 Share Posted November 9, 2016 nice has you found a way of getting constant speed over the spline? are you using some criteria for placing control points based on endpoints? i mean, you only set the endpoints and then pre-calculate based on them the control points, then manually adjust the ones that need adjustment...hope you understand my question. Quote Paren el mundo!, me quiero bajar. Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 10, 2016 Author Share Posted November 10, 2016 Wont be able to record a video in the week to come, so a temporary screenshot will have to do. The splines themselves are done, but the animation rotation and alignment need some tweaking. Quote Link to comment Share on other sites More sharing options...
psychoanima Posted November 11, 2016 Share Posted November 11, 2016 It would be great to have this inside Leadwerks! That could solve missing cutscene feature. Quote Link to comment Share on other sites More sharing options...
martyj Posted November 11, 2016 Share Posted November 11, 2016 Oh man that would be great for the editor. I'm having to add a bunch of pivots to do a similar functionality, and it is terrible as far as keeping track of things. Quote Link to comment Share on other sites More sharing options...
psychoanima Posted November 13, 2016 Share Posted November 13, 2016 Is this going to be publicly available when you finish final tweaking? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted November 13, 2016 Author Share Posted November 13, 2016 Eventually I want to make this available for a few dollar on the workshop store. When I am done make the refinements I want to get some feedback first on missing features and after beta testing it goes live. 4 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 20, 2017 Author Share Posted February 20, 2017 okay good news and bad news. Good news: Once the basic tutorials for Lua are done, I will pick this up again. Bad news: I made this project on my old computer. I always use bibtbucket for my repositories. The repository was not yet downloaded to my new computer. I cloned the repo to my new computer but found out that it only contained a bare leadwerks project. As it turns out: the code for pathing and beziers was not stored in this repository . Apparently all code resided in a temporary project which I did not store in a repository. Since I though it was just a test project I completely removed it from my old computer before moving to my new computer. *Smashes head against wall. Luckily I know how it works now, so I will have a headstart when rewriting everything. Quote Link to comment Share on other sites More sharing options...
Charrua Posted February 20, 2017 Share Posted February 20, 2017 ahh, starting over, again and again is a bad, repeated sensation that, i guess all here know wish you luck Quote Paren el mundo!, me quiero bajar. Link to comment Share on other sites More sharing options...
AggrorJorn Posted June 3, 2017 Author Share Posted June 3, 2017 7 months after the original video I finally picked up my spirit again to redo the spline paths. The splines themselves are created at runtime. With the debugging options enabled you can really see the cool results of the spline. Movement on the spline still has some slight hickups at high speeds. So that is something I have to dig into. Rotation has yet to be added. Especially banking gave me a lot of trouble last time. I will try to make a video tomorrow when I have the time. Road nodes The spline paths can also be used to create roads. The roads can cut through or raise terrain where necessary. Per road node you can set the width and a texture. Remaining things to do are side banks, performance optimization and possibly intersections. 7 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 5, 2017 Author Share Posted August 5, 2017 Spline paths with physics. Using the 4.4 kinematic joints we get very stable physics movement. Ideal for platform or trains (think Halflife intro) Also a big thanks to @Phodex Games for the cool intro. 3 Quote Link to comment Share on other sites More sharing options...
burgelkat Posted August 6, 2017 Share Posted August 6, 2017 Very cool i see my train and the Waggons drive correct in the Future Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 22, 2017 Author Share Posted August 22, 2017 Closing in on the release date. Only 2 more days. Road generation has been optimized a lot. Example scenes are ready. Side geometry: banks Todo: Terrain alignment still needs some work. Odd scenarios Sometimes textures get strange artifacts. Rotation mode: spline alignment is not as smooth yet. 4 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 23, 2017 Author Share Posted August 23, 2017 Spline tools are donem and ready for the workshop. Just waiting for confirmation now. In the mean time I will start writing some documentation. 3 Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted August 24, 2017 Share Posted August 24, 2017 Will the 3rd person script be released at the same time? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 24, 2017 Author Share Posted August 24, 2017 Unfortunately no. The controls, movement and rotation are done for a while now but I still need to find a decent (free) test model with lots of animations. I think people would expect an animated character with the third person script and I want to release it with a flexible character animator component. Quote Link to comment Share on other sites More sharing options...
randomdude Posted August 24, 2017 Share Posted August 24, 2017 Oh Jorn I can make one if you want. I´m a pro on animating by now and have a big load of bvh´s. I just need to know what animations you need. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted August 24, 2017 Author Share Posted August 24, 2017 10 minutes ago, randomdude said: Oh Jorn I can make one if you want. I´m a pro on animating by now and have a big load of bvh´s. I just need to know what animations you need. Awesome If you help me out with that you'll get a free copy of the script. I will send you a pm. Quote Link to comment Share on other sites More sharing options...
randomdude Posted August 24, 2017 Share Posted August 24, 2017 Thats what I wanted to here. Just joking, Its a pleasure your camscript is still in use and I did awesome stuff with it so its not necessary. Sure write me an PM and we are fine. Quote Link to comment Share on other sites More sharing options...
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