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Scene Tab position numbers


josk
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Both the meter and cm grid have the same minimum resolution.

 

The difference in the two has to do with power-of-two numbers. I didn't actually understand it until I started working with it, and finally "got" it.

 

Basically, a wall texture will line up very nicely on a 256x256 cm area because it's about 2.5 meters, which is roughly the size of single story of a building. If you base everything in meters, you end up logically with grid sizes like 0.5 meters (50 cm), 0.25 meters (25 cm), 2 meters (200 cm), and these measurements make it very difficult to line up textures on CSG geometry.

 

So by measuring everything in centimeters the power-of-two measurements work out better for texture mapping of CSG objects, while the actual scale is staying exactly the same. This was made the default last year, and the old meters setting was recently made "legacy".

My job is to make tools you love, with the features you want, and performance you can't live without.

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