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Change navmesh angle treshold ?


YouGroove
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Isn't it partially dependent on the character controller? I don't think that the character controller can even go up that slope. I would like to see customization options for the character controller too.

 

normally they can't unless it has been edited other wise by script some how(or by the C++ code)

OS: Windows 7

Processor: AMD A6-3420M APU integrated Radeon HD Graphics 1.50 GHz

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The best would be allwowing us to import our own navmesh polygons or be able to modify the existing navmesh polygons.

This way navmesh would have no limits , and could even work on wany surfaces like walls or indoor ceilings.

 

Or simply bring this very basic option

NAVIGATION.jpg

Stop toying and make games

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I have the suspicion the more you mention other game engines, and more you push for LE to be equal the less Josh is interested in actually making it happen. Its a saturated market and you have to stand out by offering something different, simply copying the same functionality and selling it for less is a commercial suicide. Sorry, just my 2 cents.

 

But I agree, character controllers should have such an option, as well as the nav mesh window.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

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I have the suspicion the more you mention other game engines, and more you push for LE to be equal

 

 

Yes.

http://www.leadwerks.com/werkspace/topic/11450-droid-planet/page__st__120

 

 

But I agree, character controllers should have such an option, as well as the nav mesh window.

It's basic and it's only a parameter in the navmesh generation function call.

Character controllers don't need it as they follow your generated navmesh.

 

Perhaps we should move that to suggestions ?

Stop toying and make games

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