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nate066

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Everything posted by nate066

  1. After creating a prefab saving it then removing it from the scene then adding it into the scene and going to the scene tab will crash the editor with the error Windows Access Violation. It happens at other random times as well.
  2. fraps will record the screen shot then freeze the program until i hit my mouse a couple times
  3. I have fraps,playclaw5,d3d gear and all 3 of these programs crash the game when hooking into the game's process.
  4. Working on a magic tutorial. It will teach you how to fire a ball of green fire and kill things with it.
  5. Totally, To make it awsome you could add a exaggerated displacement effect around the laser. You could also add trailing particles that kinda follow the main laser. then some glow and color correction and the new defferd decal of a laser burn on the wall you have an amazing effect.
  6. I have everything turned up to high in the editor and my shadows still have artifacts
  7. you need to select a shader. If you only have diffuse texture use the diffuse.shader if you have diffuse+normal use the diffuse+normal.shader and so on.
  8. Models with or with out animation have to be imported as fbx
  9. The fps script creates an invisible material then applys it to the player
  10. It definitely helps, thanks.
  11. Heres the maps scripts and everything else. Hopfully it hopes to solve the problem.
  12. where do i attach the animationmanger in the editor. I just tried my prefab in a diffrent scene and it doesnt work, the crawler just stands there doesnt move or anything but when i kill it the death animation plays.
  13. this is what looks like in the script window.
  14. function Script:Draw() if self.enabled==false then return end self.animationmanager:Update() --288 end Its in the monster ai scipt
  15. I made a prefab spawn script it just loads a prefab file however i get an error when i try to load my crawler prefab. The error is "c:/users/nathan/documents/leadwerks/projects/..." : 288 : attempt to index field 'animationmanager' (a nil value) when i add the prefab manually in the editor it works fine. when ran in debug mode the program crashes with the same error. In a diffrent scene it takes 5 secs then the error occurs but the debug error is assert fail. It looks as if it cant find the AnimationManager. Any Ideas on how to fix this
  16. post processing is not implemented in leadwerks 3.1 yet.
  17. the way or a way you could do it in leadwerks is to create a flat cylinder csg entity. Then you could apply a render to texture on the cylinder. Then to add effects add a flickering light and some cool particles. to get the actul teleporting i would just follow the teleport to tutorial.
  18. These are how you would do it, However it can get a bit hard if your new to programming. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/context/ http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/window/ Here are some scripts that should help you learn and you can use them in you runner game as well http://www.leadwerks.com/werkspace/files/file/464-draw-text/ http://www.leadwerks.com/werkspace/files/file/456-flowgui-free/
  19. I did a jump-pad tutorial and it shows how to do that. http://www.leadwerks.com/werkspace/page/tutorials/_/jump-pad-tutorial-r54 or you can just download my script SelectiveCollisionTrigger.lua
  20. If i understood what your asking.heres how you create a color picker --Color Script.Cool = nil --Color --Vec3 Script.Vec3Test = nil --Vec3
  21. I re-did the jump-pad tutorial. This version shows you how to have more control and it uses a better method for creating jumppads. or the link to the leadwerks tutorial page. http://www.leadwerks.com/werkspace/page/tutorials/_/jump-pad-tutorial-r54
  22. after this happens, everytime i try to change the script it just chages the script back to the first scipt i attached to it until i restart the editor
  23. Making assets will require skill and alot of free time. But you could try turbosquid for free models and http://tf3dm.com/ You can also ask a community members, like me, to create assets. also check the asset store http://www.leadwerks.com/werkspace/files/
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