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shadmar

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Everything posted by shadmar

  1. There is a viewport shader here wich extends to 4k here http://www.leadwerks.com/werkspace/topic/15383-underwater-shader/#entry103236
  2. Complex maths is alot faster in c++. If you are just calling leadwerks functions and doing simple if tests and loops you won't gain anything using c++
  3. Voice actors for $5 https://www.fiverr.com/categories/music-audio/voice-overs/#filter=auto&page=1 Syntethic (we used that in Dino Land) https://www.ivona.com/
  4. First, just have to ask, do you use the latest nvidia drivers? there is an old for-loop bug in old nvidia drivers. Second, to verify this bug, change 2 lines in 08_pp_bloom.lua to use LE own blur shaders (which doesn't use for-loops) self.shader_hblur = Shader:Load("Shaders/PostEffects/00_shaders/_hblur.shader") self.shader_vblur = Shader:Load("Shaders/PostEffects/00_shaders/_vblur.shader") to self.shader_hblur = Shader:Load("Shaders/PostEffects/Utility/hblur.shader") self.shader_vblur = Shader:Load("Shaders/PostEffects/Utility/vblur.shader") Is it still yellow?
  5. If no go, I'd be interested if psychoanima compiled each shader and see if anything is reported. AMD card?
  6. If they are old (2014 versions), try these: http://www.leadwerks.com/werkspace/topic/15383-underwater-shader/#entry103236
  7. shadmar

    Anatomy of a Bug

    Looks like it was a tough one to find. Nice!
  8. local shader=Shader:Load("some pp shader") to get a handle. then send the float using shader:SetFloat()
  9. Here is the last updated version (july 2016), (same pack as was on WS) pp.zip
  10. had this sometimes, seems like reboot fixes this.
  11. So you had to edit your code on the forum, and all tab spaces collapsed... Just copy and paste it here to make it beautiful again: http://dptole.github.io/lua-beautifier/ And edit your post.
  12. shadmar

    Dev Stuff

    Hair physics finally!!!
  13. How do you load this? Nvm just replace the DL shader.
  14. shadmar

    SSLR WIP

    Igors and mine fixed and using normal.a roughness map channel: shader sslrenv.zip
  15. A model fresnel shader will also do this, but since it uses normals, stuff like boxes and other very low poly stuff wil look not so good. this is neat and requires no special stuff.
  16. shadmar

    4.2 Beta

    C++ now needs vs2017? I can't seem to compile on 2013 anymore?
  17. shadmar

    4.2 Beta

    I like the haze, cool
  18. They shouldn't be gone from your existing projects, just copy I wasn't able to update the workshop item (due to some bug using the old system or something) and they are full of snags now so I don't want them up.
  19. You can also use probes to make static refractions at almost no cost.
  20. I think you have to use Asset.CreateNew as flag, not Asset.Unmanaged (which is the default)
  21. Maybe this helps http://www.leadwerks.com/werkspace/topic/10338-leadwerks-engine-on-arch-linux/page__hl__arch+linux
  22. at 1:07 in your movie, put in 2.0 instead of 0.04
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