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tournamentdan

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Everything posted by tournamentdan

  1. As Engineer Ken said try recalculating normals in blender then export.Even watch for doubles, they can do funny things.
  2. Well done. I'm sure you can breath a little easier now. P.S. you are so brave for running into that burning house.
  3. Is there any way that members only could add to a wiki?
  4. Hey Ken, very nice model. A while ago I was very interested in modeling cars and selling them to people for games. I searched high and low and could not find a legal way to sell or use a manufacture vehicle(without their permission)in a game. One example is at Turbosquid. You can buy a manufacture vehicle but you can only buy it with a media license. Meaning you can use it in a commercial,movie,advertisement,news,ect... and NOT in a game. I think the reason for this is that manufacturer's want to have control over what can be done with there product. You may get permission to make a game like yours and most likely not if you make a game like GTA where you can run over hookers and such. Before you invest a lot more of your time I would check into this. Especially if you want to make money with your game. I am also interested on how you will implement the destruction. Are you planning ahead for LE3 and going to try decal tessellation?
  5. I do not understand the problem. It is common knowledge that you can go overboard in any engine on models whether it be poly,textures,materials. As a whole there is not a lot of up to date info for game art anywhere. I think Roland was the one that posted this link a while ago and this should be used as a guide for game modeling. But remember, even large studio's have to do a bunch of testing to figure out what they can cram on a screen.
  6. Maybe he means quads and not triangles.
  7. So this can only be done with csg models right?
  8. I think all programmers would rather do thins in code. Sometimes outside apps can make things a lot easier. The guy in the tut fractured the collum in less than 2 mins. Can you do that in code?
  9. And do not forget that the store is there for the people that can do these things so that they can offer items to the people that can not do this stuff
  10. Did you watch the tut. That I posted. I am banking on you making LE3 easy. But if a end user can not use appex fracture tool then they will not be able to use LE3. D
  11. I am guessing that in those videos since they made everything destructible they could not give the detail that you would like. Check out this tutorial for it and you can see that you can get the detail that you want. Looks quite easy and I just applied to get it.
  12. Not only the cost to the seller but it is a bad idea for a software company to use pay pal because of the refund policy. You the buyer could pay and download then get a refund and have it for free. Edit: sorry carlb, missed your second part.
  13. I like the idea for the filter. Blender has something similar for tools but not for objects. Blender has a outliner which can get cluttered with objects. I think it would be a good idea to include a search filter like blender for tools. With blender you have hot keys and the gui can get a little confusing, but if you forget where something is all you have to do is hit space bar and search for it, and presto.
  14. Yep, sorry. Your right I was not thinking. Not much is rendered in blender editor.
  15. Very nice. The resizable view ports kind of remind me of how the new version blender does it. I wonder how blender redraws so well as you resize? I have had pretty heavy scenes and was not to hard on the card.
  16. I love how when they stop they sway back and forth a bit. Good physics! B)
  17. I believe that the collada export in blender is still bugged. Export as fbx and then use the fbx to gmf converter in the tools panel as cassius and Rekindled Phoenix said earlier.
  18. I think the problem is that you are still using blender 2.49 or under which I believe had problems exporting fbx,dae and or collada. It may be time to upgrade to 2.58. The learning curve is not that bad and there is about two thousand free tuts on youtube.
  19. I believe in LE3 the model formats will be automatically converted. What ever happened to Lazlo's middlewerks? Was that lost in the back up?
  20. So the transaction fee is not included in the thirty percent?
  21. I like the direction you are taking this engine and community. I think it will create large opportunities for the LE community.
  22. Yeah I really do not like how most people have set up royalties. I myself would not mind a one time royalty fee if my game made x amount of dollars. In the future I would like to provide custom characters for indie developers and prices can be at $1,500 and up for CUSTOM characters and most small developers would not be able to afford that much for one character. So I think I might charge say $300 to $500 up front and if your game grosses $100,000 then have a one time $1,200 to $1,000 royalty fee. I like the paid update. Maybe even offer it like a add-on features. People could pick and choose what features they want and would be charged accordingly. Although I am sure you would like to create as much value as possible.
  23. I think a lot of people forget that some of those engines that are free at first made a great deal of money before giving those types of licenses out. If Josh had used the same license when he started out he would have made $00.00 money so far and the engine would of no doubt been abandoned a while ago. Unless Josh is independently wealthy and likes doing this stuff for free. When I first got into this stuff I was against royalty fees, but it may be the only way to keep the initial price affordable. I certainly do not mean 25% like one of those other engines.
  24. I do not see a anything wrong with the newer oildrum. They are rusty and it is more realistic without the specular set to high. It would be different if the oildrum looked new.
  25. tournamentdan

    Dat Cave

    Looks kind of scary!
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