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Posts posted by knocks
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Exciting
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Would love the opportunity to do something like this
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smak
in Game Artwork
Im mostly using this for creating ambient occlusion maps on basic static objects atm. I like the fact that its geometry based and fast. Haven't really played with the normal map functions yet.
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smak
in Game Artwork
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Total Annhiliation, great stuff surprised i missed it
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no order of preference, sure i could list 20
Syndicate
Balduers Gate series
Morrowind
Mount & Blade
Eve online
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Leadwerks graphics are stunning, and the community is very helpful, im not a programmer and was attracted by the addition of lua. However i am finding it hard to make the jump from T3D, I find LE's pipeline and editor very cumbersome and difficult to work with efficiently.
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Give me Geneforge with leadwerks graphics, id be in heaven
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Good idea, i didn't think of doing that
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There's going to be a sort of open-source playable game written in Lua, but it takes time. Right now I am trying to find an artist to animate the soldier model.
This sounds great i was attracted to leadwerks from using lua with shiva, they provide a great demo level with basic documentation on its creation, well worth checking out. Being an artist / animator i'm sure learning about programing has contributed to many of my grey hairs. Seeing a few practical examples implemented and explained in a working environment can be all thats needed to get one started.
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I like to map out paths, roads and villages etc in l3dt on a texture layer as a base template for an area .
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Quick question, how can we import the texture alpha maps ?
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Thanks that makes sense, i just commented out the heat haze and it looks fine.
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Still playing around getting use to the editor, how can i change the render queue of the water plane, i thought it might have been the order property but i saw no change.
Thanks
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I gave what cassius said a go and worked it out. I was working in meters as i have come accustomed to doing with T3D, obviously the fbx file was being scaled on export as mentioned above, i did a few tests working in cm's and everything works great.
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The converted fbx file is the correct scale, i know you cant see in the image but that is my box and the default oil drum, i zoomed out to show the physic files size.
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Im working on my pipeline, i export a 1x1x1 box as .fbx from maya and drop it on fbx2gmf, i then export that same box as an .obj to create a convex hull with phygen, when imported into the editor the the box comes in at the correct scale but my physics file is 1000 times to big.
If i bring the .obj back into maya it is the correct size any ideas what i might be doing wrong?
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Finally got those last 3 files, seeing us they where the only files i had trouble with and being from the sample maps, i hopefully wont have any issues with periodic updates.
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Unfortunately i am geographically disadvantaged I have a wireless receiver on my roof that i connect to through a router.
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The leadwerks updater and my crappy wireless internet do not wish to play, i have been trying to update the last 3 files of my installation for over 24 hours now with no success, I keep on getting a file size does not match error. I have tried setting max threads to 1, tried installing direct into C:\, deleting any partial downloaded files and also tried the alternate down loader in the downloads section of the website.
Is this the only method of distribution? Ideally some thing that supports download resuming, I am unable to change ISP as this is the only service available to my location.
3 files to update. Downloading "Maps/deserthighway_alpha.dds"... File "Maps/deserthighway_alpha.dds" does not match server file size. Server says it should be 16777376 bytes, but the downloaded file is 514228 bytes. Downloading "Maps/terrain_arctic_alpha.dds"... File "Maps/terrain_arctic_alpha.dds" does not match server file size. Server says it should be 16777376 bytes, but the downloaded file is 7151365 bytes. Downloading "Maps/terrain_arctic_vegetation0.dat"... File "Maps/terrain_arctic_vegetation0.dat" does not match server file size. Server says it should be 14047360 bytes, but the downloaded file is 2455248 bytes. Update completed in 1225 seconds
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your with stupid, thankyou
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in the editor it would be nice to be able to shift drag an item to duplicate it, also surprised there is no undo function, would give my left nut for that.
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cheers
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Just got my SDK today
I cant seem to find the terrain filters eg erosion that is is shown on one of the videos i watched, could someone be kind enough to point me in the right direction
Thanks
Beast lighting effects
in Suggestion Box
Posted