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Posts posted by knocks
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Regardless of engine I would only use physics based from the mesh on the simplest of objects, doing so can have a huge impact on the performance of your project.
I always create my own collision from simple primitives in my modelling application, the lowest level lod or csg depending on engine.
Might sound like a pain but it saves you time in the long run
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I don’t use le 3, perhaps you need to invert the green channel of your normal?
Also try changing the normal maps export format in 3d coats preferences.
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Add substance support and edit textures like this in real time.
Just chuck a high contrast clouds filter into the alpha channel in photoshop.
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Free Cannabis, I'm sold!
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It’s best to evaluate what’s available on purchase, chasing roadmaps only leads to disappointment.
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Well this is a back flip from "Its all mobile, mobile, mobile, your wasting your time developing for PC"
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Upgraded v3 to v4 today love software that evolves into something so great.
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World machine is my tool of choice, takes a bit to get your head around at first but results are fantastic. Have no LE experience with it.
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select shape by hitting space bar using pie menu.
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You should! its good pr
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modo is the Best! I’ve rigged a bunch of characters without drama, yet to purchase ACS but its looks very promising.
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Yeah but the problem right now is that imported models cant be lightmapped in Leadwerks 3.
Had no idea, that is one major limitation.
personally best use of csg is for playing what if.
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xNormal + Gimp would play nice together.
As with adobe its a love hate relationship for me.
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Quixel's DDO looks really interresting, i'll try the demo, but the price hurts ... ouch. Also what's the difference between a freelancer and an indie ? who am I ????
I have some artistic skills, but adding details like dirt and scratches is what makes the difference between a model looking uniformly new or looking real. Also specularity is something I never understood and cannot handle.
Have used DDO as beta and find speed it’s best asset, not sure the difference between freelance/indie, I’m still sticking with substance designer.
The dirt and scratches is like a find edges filter on your curvature map. You could achieve similar results by creating a cavity map in xnormal from a normal map and using it as a mask in photoshop.
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For Spritehelper pc alternative i use TexturePacker
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Id guess he is asking about the PC/MAC license.
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I personally judge products by what’s available and not what’s promised, it avoids disappointment.
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It certainly feels the community has been hedwalled.
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Had you not said you did it, i would had said it was a screen shoot from Limbo.
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A gtx 660 Ti is good bang for buck, would need a 700 watt psu.
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I like it, the first's sky emphasis the coolness of the environment compared to the second.
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figjam!
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Little studios big names im looking forward to Grim Dawn.
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Explains their recent humble bundle.
World machine
in Tech Talk
Posted
Pick of the bunch