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Posts posted by knocks
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Cheers Michael
hope to see a modo port with version 2, over xfrog.
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So the software you are using is of the Super Secret Squirrel variety?
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looks great, whats the software?
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Being mostly a designer I never really gelled to vintage, codejunkies i work with all seem to use it with little noise.
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Vim the memories, i evolved to Sublime Text.
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The true power of substance is its real time applications.
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Did you bump your head climbing to the second story? It sure is disappointing when you come across such issues. I personally have put together a great list of average sizes, be it a door size, street width, ceiling height, brick size, height of a cat the list is always growing for every project I take on. It’s a same so many ignore the importance of such details.
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Wife and cheap can't be used in the same sentence
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Lightmaps make me giddy, I can’t imagine working without them today.
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Defiantly one of my all time favorites. The animation was draw dropping at the time.
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Id check out c4d café, when I worked with c4d I found it a great community and resource, but have not visited it in quite some time so things may have changed.
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I would use unity light maps.
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world machine is great. i'm forever learning how to make use of its many features.
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Exclude bones and animation from fbx when you export it for static objects, in the editor you add a script to your object
require("scripts/class") local class=CreateClass(...)
this will give your collision options
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five
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He’s talking about our tax offices favorite client Paul Hogan
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I never use the portal page, but imagine it wouldn’t be two difficult to restrict off topic post from showing there.
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Playing with the contrast may alter the colour values, for Photoshop try duplicating the image and combine it in overlay mode through the layers pallet, you can also edit the opacity of the layer to control the amount then flatten the image when done. I’m sure gimp would provide a similar process.
edit( i'm talking about editing the normal map here, not the image before making the normal map. the above method is good as you can add different levels to the normal eg a some bricks extrude out further than others)
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Photoshop, but 90% of my materials and textures now days are procedural, created in substance designer.
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I guess its up to the user, i have over 16gb in music on mine and bandwidth is expensive in Australia.
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I no longer use maya so am unable to look at your other issues.
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For 3 try deleting the history and then freeze transformations before you export.
Edit -> Delete All By Type -> History
Then select the object and use Modify -> Freeze Transformations
im guessing its still done like this in newer versions of maya
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FYI, the actual percentage of iOS games made with Unity is 0.83%. (Less than one percent, not 83%.)
That doesn’t surprise me, I think it all comes down to application cost, my guess the majority of mobile game would be cocos2d, Gideros or Corona.
Edit
Breakdown of app distribution on app store.
Most Popular Categories
1 - Games (119408 active)
2 - Education (67681 active)
3 - Entertainment (66361 active)
4 - Books (65159 active)
5 - Lifestyle (58005 active)
As you can see the competition is insane, would be interesting to know the % of 3d games.
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Yes, and nothing comes to mind that i cant reproduce through css/jQuery
Got myself 3D Coat! Whoooohoooooooo...!
in Tech Talk
Posted
3D coat is a great collection of tools and v4 is a great improvement on them, definitely good bang for buck. If I’m not using 3D coat I’m working in Modo, which I can’t praise enough.