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knocks

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Posts posted by knocks

  1. Did you bump your head climbing to the second story? It sure is disappointing when you come across such issues. I personally have put together a great list of average sizes, be it a door size, street width, ceiling height, brick size, height of a cat the list is always growing for every project I take on. It’s a same so many ignore the importance of such details.

  2. Playing with the contrast may alter the colour values, for Photoshop try duplicating the image and combine it in overlay mode through the layers pallet, you can also edit the opacity of the layer to control the amount then flatten the image when done. I’m sure gimp would provide a similar process.

     

    edit( i'm talking about editing the normal map here, not the image before making the normal map. the above method is good as you can add different levels to the normal eg a some bricks extrude out further than others)

  3. For 3 try deleting the history and then freeze transformations before you export.

     

     

    Edit -> Delete All By Type -> History

     

    Then select the object and use Modify -> Freeze Transformations

     

    im guessing its still done like this in newer versions of maya unsure.png

  4. FYI, the actual percentage of iOS games made with Unity is 0.83%. (Less than one percent, not 83%.)

     

    That doesn’t surprise me, I think it all comes down to application cost, my guess the majority of mobile game would be cocos2d, Gideros or Corona.

     

     

    Edit

    Breakdown of app distribution on app store.

    Most Popular Categories

    1 - Games (119408 active)

    2 - Education (67681 active)

    3 - Entertainment (66361 active)

    4 - Books (65159 active)

    5 - Lifestyle (58005 active)

     

    As you can see the competition is insane, would be interesting to know the % of 3d games.

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