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Posts posted by knocks
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Many applications also natively support the substance sbsar format to allow editing of material properties.
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Nice work Chris!
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Thanks for the feedback, this is the path ill be taking when my CS6 implodes.
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The beginning of the end was when Adobe purchased them , will be available through the CC
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I’m still using my CS6 suite but have been closely following there development
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I’m a believer time is better spent supporting paying customers than fighting piracy, it’s a frivolous endeavor to keep abreast of.
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A div is normally only as wide as its container. A blind stab id try using a fixed position or css3 translates. I’d really need to have a play with it to give a correct answer. For SEO benefits you really should be looking at a responsive design.
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If only moog's came in that colour.
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It's a great piece of kit but no not a modeler
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Nevermind.
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A bmp would need to be converted to an ico file to show a transparent preview on the desktop.
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Id check to your graphics driver is not editing the colour settings, i know nivdia provide a myriad of settings.
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It that the cast of Screamers?
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To take advantage of the benefits from creating terrain from voxels you would need to be exporting to a mesh. If you just wish to generate heightmaps maybe L3DT or World Machine might be the better choice, both come with limited free versions to try.
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Can not see many schools allowing students to install steam at all.
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Yes it is application specific. Until today had never seen an 8bit representation of the alpha channel in a png as i do with say a targa. I did a bit of reading and photoshop is specifically hiding the alpha channel in png’s
From the adobe help desk., Transparency and alpha channels and png
PNG does not support arbitrary alpha channels like other formats such as TIFF. PNG specifies that the fourth channel in a file is transparency, and only transparency. When you open a PNG file with transparency in Photoshop, it is considered a single layer image. It is not a flat background image. Alpha channels can contain anything, while transparency is a specific channel relationship. You can have multiple alpha channels per document, but only one transparency channel. Photoshop handles transparency and alpha channels separately.
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That one was straight out of substance designer, I always was under the impression png didn't write to an independent channel.
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Did you save your png and reopen it or simply add the alpha?
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You will never open a png and see 4 channels.
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A png uses alpha transparency that is written into the png file but not as an independent channel.
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PNG's don't support alpha channels, it uses alpha transparency that is part of the png format.
Outputting the diffuse as a targa will give you an alpha channel.
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Also take a look at cgtextures.com
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A quick material put together from the normal map.
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Can we do a fund-raiser to get (Blender / Unreal Engine) Material Editor tool alongside the standard Shader code?
in General Discussion
Posted
The mentally impaired and color-blind person in Borneo my well just be experimenting. Creativity becomes muted if everyone connects the dots in the same order. Tools like this encourage experimentation which I think is a good thing?