Marcus
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Blog Comments posted by Marcus
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Very nice. The resizable view ports kind of remind me of how the new version blender does it. I wonder how blender redraws so well as you resize? I have had pretty heavy scenes and was not to hard on the card.
The code is open source to find out how.
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Well, you could just draw a crosshair showing the possible new window layout. If it's not applied, it never happened, but only a crosshair was shown.
This was exactly what I was thinking for the solution.
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+1 for customizing the number of views.
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It will be nice to have easy access to a variety of scene stats for rendering and memory usage, profiling on these devices can be important.
It isn't just 'nice' to have these features. It is an absolute must these days.
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Looking good Josh. I'm excited to get my hands on this.
"The games I have seen running on the iPhone are severely underpowered compared to what they could look like. This little device has quite a lot of power, and you can be sure I will find the way to max out the visuals."
Are you sure this isn't because games are much more than visuals? If visuals use up all of your computing power you won't have any gameplay interactions.
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It's looking great. I can't wait to get my hands on LE3. Any time frame on when we can expect an early adopter purchase option?
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Will we ever get a playable demo?
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千里の道は一歩から
1000 mile road starts with one step.
It is really nice to see things materializing. How far out are we from an early adopter sale?
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Give yourself the credit. Never forget that you are in charge of your own life and your own success.
Good work!
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Any clues to what you are thinking about along the lines of networking? I would recommend using Raknet myself.
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All this needs now is a pureLight pass.
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Any chance of getting a screenshot of the new lighting?
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Is this going to be part of an official Leadwerks demo or sample scene? It would be great if it was...and perhaps with basic multiplayer functionality. I am really anxious to see how LE performs with 16+ players in a professional quality level like this.
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This does look much better than the initial screen shot. Very impressive.
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I tried to play the first one. Just couldn't get into it. Thought it was a mediocre game at best.
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+1 for adding all the tools into the editor. I do not want to have to go back and forth between 20 programs. I want to build materials, edit scripts, generate physics objects, etc inside the editor. This is why people use Unreal.
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True, but I would like the option to be able to move onto a console, if (yes a big IF) my game is successful. To be honest though, I would like to see it as a console capable engine because larger corporations will invest in a license. More $$$ for LE means a better engine for all of us. It worries me that Josh is still a one man show. Leadwerks doesn't seem to be growing very quickly. Leadwerks has been around for several years and it hasn't increased in full time developers. Unity started with just a handful of guys and now they are easily 30-40+ people. I believe opening up to Linux and Mac users would increase the user base. Remember, Unity was ONLY Mac until recently. They built a significant company off of only Mac users. Never under estimate the niche market.
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I wouldn't base your business plan off of what people will be buying in 20 years.
Yes there is money everywhere. I never said there was no money on the PC. Just not even close to near as much.
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I think you guys are missing the point. It doesn't matter that all three of us prefer to use a PC for gaming. The majority of the public just wants to pay a couple hundred of bucks for a console every five years or so. They don't want to purchase a new graphics card or new computer every year or two to play the latest games. The money is in consoles for the most part. It sucks, but that is the truth. Sure you have games like WoW that make a fortune, but very few games enjoy that kindof success.
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Although I own a console, I would never play a game on it. It's just a poor excuse to gimp games to have autoaim because the console controllers are not as accurate and easy to use as keyboard and mouse.
Consoles are good as long they can play BluRay movies and lay flat on top of the VHS video cassette player. But as soon consoles need to stay upright, and can't play BluRay movies, they are not worth a penny.
The PC took over the game platform role from Amiga years ago, so it should keep to its purpose, and it does.
I would not support people who want to play games on consoles, it's just ethically not right in my world view. The PC is for playing games, nothing else is.
I guess it just depends on why you want to make games. If you don't want to make any money, then yest consoles don't matter. However, if you would like to make some money developing games, consoles are definitely important. Trust me, I am no console gamer. I have owned a PS3 ever since launch, but I own no PS3 games. It is solely a Blu-Ray player for me. But there are reasons why 99.9% of all big game companies release more console games than anything else.
Do you honestly believe that PC is the main gaming platform in the world? Sure there are a lot of games for it, but most of the money is in console gaming...unfortunately. I think your statement about not supporting people who want to play games on consoles is hilarious. While I personally have no desire to play games on a console, a LOT of gamers do.
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Torque has been always a horror for programmers (I have TGE and TGEA), and I've heard from Torque3D owners (who regret their purchase), that Torque3D is no improvement regarding the spaghetti code.
Add another to the regret Torque3D purchase here. Torque3D is the biggest pile of garbage to have ever come into existence. The code is still spaghetti code (they promised a modularized rewrite). The performance is horrible. I get much better visuals with LE and I get over 2-3 times the framerate. Torque is driven by marketing and marketing alone. The most humurous thing to me is that the head of their product development left to do the same job at Unity. The only advantage that Torque, Unity, and C4 has over LE is that they can run on consoles. LE will not make any significant market penetration until it can as well unfortunately.
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Agreed. This is the reason why Unity 3D has been so successful. Leadwerks has made some major improvements, but it still feels like a game engine for programmers. This is exactly why Torque3D has lost so much market share and Unity has gained so much.
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Don't get me wrong, I'm all for scripting. I would just prefer a scripting language with a syntax that sticks closer to the clean...well at least familiar syntax of C/C++. Hands down my favorite scripting languages are TorqueScript and JavaScript. I hate the Torque engine but the scripting syntax of TorqueScript is awesome.
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I tried to get into Lua. I just can't get past the horrible syntax of Lua and the complete hack of OOP. Ugly.
And now the fun begins
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