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Blog Comments posted by ChrisV
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Thanks to all for those nice comments/suggestions!
She definitly needs more variation in idle mode, and if possible played at random. Thanks for the suggestion, Ken!
And, the suggestion by gordonramp is also being considered. ;-)
As for weaponry/violence...we're creating non-blood type of weapons, and there will be plenty of humor also.
I'd try to remove that grass. I think it makes picture dirty.Interesting suggestion, daimour. And, nicely done with the images!
Just a question, though...do you mean that the cartoon shader makes the grass dirty? Or, is it the grass that should be removed?
Cheers
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Leadwerks 3 begins closed beta test
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Nice work, guys! Good to hear Leadwerks 3 is at this stage. !
As for beta testers, I think Roland qualifies too.
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Thanks, shad!
Would love to see your 'snow' shader at work in the game to add sand, dirt, etc... *hint hint* ;-)
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Really nice blog again, Scarlet! Loved it. I hope my videoblog will be as good.
You're doing a great job at it, man! Looks like the end of the tunnel is coming closer and closer. Keep it up! ;-)
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Whoooaaah, all these nice comments! Thanks, guys! Both Roland and I appreciate it very much.
@Rick: Yep, you should be able to import your Dexsoft rigged characters and create new animations very quickly. I think it's also possible to import the animations aswell, and add new ones (or alter the existing), but I haven't tried that yet. iClone can import .fbx, .bvh, .obj, .3ds, and a few less common formats, plus there's an option to convert existing .bvh animations to the iClone standard (it works on some .bvh files, but not on all, because there are so many .bvh format variations).
Regarding your second question: iClone makes animations easy because you manipulate your characters sorta like a puppet that has human IK. Plus, when creating such an animation, you 'record' your moves on top of each other (timeline).
a good starting tutorial for movement, andis one more.@Pixel: Indeed, iClone is so fun to work with, and very rewarding. Asap I'll start on the videoblog. ;-)
The 'hat' on the monster is a custom model imported in iClone 3DXChange, converted to an iClone prop, and attached to the character model.
@Roland: No problem, man! ;-)
@ tjheldna: Yeah, we've been very busy indeed after LECP (which was a great project to work on btw), and so have you it seems.
Nice looking game you're working on man! Nice job!
@ Scarlet: Dadonik's dirty comic shader suits the game very well, indeed.
The iClone 3DXChange package isn't that cheap, but well worth it imo.
Good to see your game evolve, man! Very nice level editor! Excellent work!
EDIT: Oops, seems that I've missed DaDonik's and Red's comments. Sorry, guys! Thanks for your comments!
@DaDonik: Your name shall be listed in the Credits, man! Awesome shader! ;-)
@Red: Thanks a million, dude! Seems the new look is a succes. But...we can't forget about the gameplay. Hehehheh! ;-)
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Very nice...again, shadmar! You should get a 'Shader Guru' badge!
So, your shader adds a texture per colour? How many colour 'layers' can your shader handle? ?
Cheers
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Very nice, Andy! Simple yet detailed. I like it.
I was working on a few rocks myself to put in the asset store a while back, but got too busy.
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Very nice system, Ken! Should allow for some interesting and fun gameplay.
The turrets following speed seems a bit high, but your system makes adjusting parameters quite easy. Finetuning the game is at a later stage, right? ;-)
Well done, man! Looking forward to see more.
Cheers
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Nice work, TJ!
Really sweet characters! I loved your artwork while working on the LECP, and this is even better.
The idea of puzzles and learning maths is a good idea. Games are fun, and we learn faster/better when something is fun to do.
So far, I like what I see, and I hope to see much more coming.
Cheers
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Thanks, Rick! Much appreciated.
I'm creating Healthpacks atm, and so far, it's looking great! But, that's for a next blog. ;-)
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Awesome! Nice work, guys! This will make programming more fun.
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Let me know if you need sand in that tube, the snow shader using sand texture could do that.
Hehehhe, coool idea, shadmar! Could be very useful, your snow shader! Thanks.
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Very very nice, Marley's Ghost! Awesome!
Was it easy to get DARK AI to work with Leadwerks?
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We appreciate the nice comments, everyone! Thanks.
We're going for dreamy, fairytale like worlds, but at the same time realistic.
but you're definitely gonna loose your PG13 rating if you don't do something with that statue you've got sitting on the right of the piccy...Uhm...yeah...forgot to tell...this game will be rated +90. Hehehhe!
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You have a reall talent in shaderprogramming.
Yep, and AI aswell.
Nice work, shadmar! As usual.
Cheers
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Thanks, guys!
That's a very cool floor, grass grows on it!Heheheh, yeah...it's a very special floor. ;-)
This kinda makes me feel bad, I post here and all but I am not really doing anything with LE. Oh well, hopefully soon.Best to get started then, man! If you're not too good at programming, you could try finding someone who is, and has similar ideas about games. ;-)
Cheers
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Really nice progress, Ken! I like what I see here.
Nice little character you made there, and good animations.
Keeps me wondering what kinda game it'll be, but I'm sure you'll keep us in suspense a bit longer, ain't you? Hehhehe. Nice work, man!
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Nice work, Chris! Good to see the progress.
Hope to see more of this sooon.
Quick question...will we be able to create our particles visually? ?
Cheers
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Good point, Red.
Some parts of the world need to be a bit shiny, such as wet materials, but yeah, some others are too shiny at the moment. Thanks for the suggestion. ;-)
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This is indeed coool, Josh!
I was wondering...is it possible to set the pathfollowing different per entity? In the vid, all the enemies follow the same path, so is it possible to have them follow different paths individually, and if so, is it hard to do? Does it require new code to make it happen?
Cheers
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I said the magic word, I get a free copy of LE3D like Josh promised...
Which you'll give willingly to me, cuz I gave the hint that put you on the right track to find the answer. ;-)
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Rick is correct!
Well, I did give a clear hint.
Besides, my first guess was also valid. Hahahah. ;-)
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Uhm, first guess...it's a bunch of numbers and letters? Heheheh! ?
Second guess...it's a script running on android, and the three float numbers represent the position of an object, which is moving by the script?
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SACPSA+3
Well, I do like my name in there, but why the +3, Chris? ;-)
Hehehheh.
Will keep an eye on this. Particles can be so awesome.
Seventh Crystal Of Theia (S.C.O.T.) - Latest progress/ingame video.
in ChrisV's Blog
A blog by ChrisV in General
Posted
Latest news: cartoon shader has been optimized, and makes the grass less 'dirty' now...
Been composing some music now for the desert theme...oriental music. And, it sounds awesome, I think.