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ChrisV

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Blog Comments posted by ChrisV

  1. Thanks to all for those nice comments/suggestions! :)

    She definitly needs more variation in idle mode, and if possible played at random. Thanks for the suggestion, Ken! :)

    And, the suggestion by gordonramp is also being considered. ;-)

    As for weaponry/violence...we're creating non-blood type of weapons, and there will be plenty of humor also. :P

     

    I'd try to remove that grass. I think it makes picture dirty.

    Interesting suggestion, daimour. And, nicely done with the images!

    Just a question, though...do you mean that the cartoon shader makes the grass dirty? Or, is it the grass that should be removed?

     

    Cheers

  2. Whoooaaah, all these nice comments! Thanks, guys! Both Roland and I appreciate it very much. smile.png

     

    @Rick: Yep, you should be able to import your Dexsoft rigged characters and create new animations very quickly. I think it's also possible to import the animations aswell, and add new ones (or alter the existing), but I haven't tried that yet. iClone can import .fbx, .bvh, .obj, .3ds, and a few less common formats, plus there's an option to convert existing .bvh animations to the iClone standard (it works on some .bvh files, but not on all, because there are so many .bvh format variations).

    Regarding your second question: iClone makes animations easy because you manipulate your characters sorta like a puppet that has human IK. Plus, when creating such an animation, you 'record' your moves on top of each other (timeline).

    a good starting tutorial for movement, and
    is one more.

     

    @Pixel: Indeed, iClone is so fun to work with, and very rewarding. Asap I'll start on the videoblog. ;-)

    The 'hat' on the monster is a custom model imported in iClone 3DXChange, converted to an iClone prop, and attached to the character model. smile.png

     

    @Roland: No problem, man! ;-)

     

    @ tjheldna: Yeah, we've been very busy indeed after LECP (which was a great project to work on btw), and so have you it seems. smile.png

    Nice looking game you're working on man! Nice job!

     

    @ Scarlet: Dadonik's dirty comic shader suits the game very well, indeed.

    The iClone 3DXChange package isn't that cheap, but well worth it imo.

    Good to see your game evolve, man! Very nice level editor! Excellent work!

     

    EDIT: Oops, seems that I've missed DaDonik's and Red's comments. Sorry, guys! Thanks for your comments! :)

     

    @DaDonik: Your name shall be listed in the Credits, man! Awesome shader! ;-)

     

    @Red: Thanks a million, dude! Seems the new look is a succes. But...we can't forget about the gameplay. Hehehheh! ;-)

  3. Nice work, TJ! :)

    Really sweet characters! I loved your artwork while working on the LECP, and this is even better. :)

    The idea of puzzles and learning maths is a good idea. Games are fun, and we learn faster/better when something is fun to do.

    So far, I like what I see, and I hope to see much more coming. :P

     

    Cheers

  4. Thanks, guys! :)

     

    That's a very cool floor, grass grows on it!

    Heheheh, yeah...it's a very special floor. ;-) :P

     

    This kinda makes me feel bad, I post here and all but I am not really doing anything with LE. Oh well, hopefully soon.

    Best to get started then, man! If you're not too good at programming, you could try finding someone who is, and has similar ideas about games. ;-)

     

    Cheers

  5. This is indeed coool, Josh! :)

    I was wondering...is it possible to set the pathfollowing different per entity? In the vid, all the enemies follow the same path, so is it possible to have them follow different paths individually, and if so, is it hard to do? Does it require new code to make it happen?

     

    Cheers

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