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ChrisV

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Everything posted by ChrisV

  1. Will be uploading a free rock model and a tree one of these days. Have been working on my western gun model, and a gloved hand/arm. This is how it looks. I'm quite pleased with the result. Any comments? Thanks. Going to add a left arm aswell, and figure out how to make them shoot in sequence. Any suggestions on how to do that in Lua? After that, I'll be concentrating on getting a muzzleflash spritesheet at the tip of the barrel when the player shoots.
  2. Well, I do like my name in there, but why the +3, Chris? ;-) Hehehheh. Will keep an eye on this. Particles can be so awesome.
  3. Thanks, man! Yeah, the idea of a model library for the Leadwerks engine has been on my mind aswell. I think there's plenty of good programmers willing to make a game, but they don't have the media to do it, so this might help.
  4. You're welcome, guys! Already working on another tree. And also a few rock models. I might do a few non-nature models aswell.
  5. Here's a free tree model I've done, to be used in your game(s), either commercial or non-commercial. Only 938 polys. It includes a diffuse and bump map texture for the bark, and a diffuse for the leaves/twigs. Hope you'll like it. Credits are appreciated. Thanks. To install, create a new folder named 'Mytrees' in the 'Vegetation' folder, and unzip all the files in the 'Mytrees' folder. Here are a few pics of the tree model. Uploading the model to the store now. Cheers.
  6. Hum...for some reason, I can't get it to work. I did as mentioned, copied the shaders in the 'mesh' folder of the shaders.pak, and put the 'ocean' folder in the 'Models' folder. I can see and put the ocean patch in the editor, but I only see a transparent red plane. I've matched the skybox material of the atmosphere to the one in the ocean material, but no changes. Also, when I click the checkbox 'Active' in the 'General' settings of the ocean and click apply, the name of the ocean patch dissappears. Very weird. EDIT: clicking apply makes the ocean (red plane) dissappear, and also the name. Any ideas/suggestions? Thanks.
  7. Checking it out now. Thanks a lot, man! Nice work! Cheers
  8. Thanks, paramecij! Yeah, that would be great! The more textures, the better. If you'd agree, I could make a few free models to add to the store with your textures? Cheers
  9. I used Truespace to model them. As Benton said, you can create 'em in any 3D modelling program. I'd hardly consider it a waste of time. First of, you can't buy everything you need (unless you have the money for it), and second, being able to create your own models is better, since you can model it the way YOU want. A person who likes modelling, doesn't mind doing the work.
  10. Thanks for the comments! Sure. The ferns and weeds are fairly simple to make. They're just textured plains. The trees on the other hand, are not as easy. The trunk has to be modelled/textured, and then it's time to add a bunch of plains for the branches/leaves, which is rather time consuming. Cheers
  11. Your ocean water is starting to look really sweet, shadmar! Awesome! So, do the waves affect the boat? ? Nice work!
  12. Here's a screenshot of a few new models I've done the last couple of days. Rocks, a tree, ferns, grass, and weed. Going to make lots more, make some kinda model library. Cheers
  13. You can't scale in the editor. This might get fixed in Leadwerks 3D, though. Best choice is to scale em in your 3D modelling program, and save (export) them again (under the same name of course). Also, remember to delete teh physics (.phy) file related to your model after you've done any change to your model.
  14. Mine were done in Bryce 7 Pro. Which is affordable too. But, if you hurry, you can still get the Pro version for free HERE. Vue is indeed a great program. Used the demo for quite some time. Never bought it, though. I'm also working on a program to render realtime clouds/atmospheres. So far, I already have the clouds working. Next skybox will probably be one with a distant planet in the background.
  15. ChrisV

    Relay

    Well, that's not what I want either. But, more like a visual editor to set up game logic. What's Gamemaker? Never used that.
  16. ChrisV

    Relay

    Sorry for bringing this back to life, but I was wondering, how is the progress on this, Josh? Is this still been worked on for LE3? ? I really like the idea of a visual programming flowgraph editor. This might have been discussed before, and I'm sure some people will be against the idea, but there are an equal (or maybe greater) amount of people that would like this feature in the Leadwerks engine. All the major game engines have such a feature, and it increases the interest for game developers (people with less programming skills) and also for the amount of games being brought on the market. It would also help getting basic demos or concept ideas done faster. And, for the programmers out there, it wouldn't make much a difference, because having a visual programming flowgraph editor in the engine, doesn't mean you have to use it. And...such an editor would still have its limits aswell, so there would always be room for advanced programmers do add their code. Anyways, I'm hoping this is still a feature being worked on, and hopefully easy enough to use for game developers who have good understanding of game logic, but less of programming languages. Cheers
  17. Sorry for the double post, but just want to let you all know that I've just done another skybox. This one is more cloudy than the previous one (no sun). A variety of moods is possible with this one, by adjusting the settings of your ambient/directionnal lights and fog. Could be used for apocalyptic/dessert moods, or also normal or overcast skies. Both skyboxes are now available for download in the 'Models' (Nature) section in the Asset Store. Here's how the skybox can look with a few tweaks to the ambient light and atmosphere settings. Cheers.
  18. I appreciate it, guys. Thanks. Good idea, Aggror. Just wondering where I should put it. In 'Materials', or 'Models'. Also, in the 'Models' section, there's no section for skyboxes. Maybe I should put it in 'Nature' then? Or, is it possible to make new sections? Next skybox will follow soon.
  19. Sure, no problem. I'll have a go at making such a sky. Yes, I'm going to make a few free ones, and maybe also do a few skypacks for a small price. K guys, here's the first FREE skybox I've just finished creating. You may use it for free in your games, but I'd appreciate a credit (my full name is Chris Van Wijmeersch) in your game. Thanks. And here are a few screens of the skybox ingame. It's a sunny skybox with cumulus clouds. Hope you like it. Cheers. NiceSky.zip
  20. Got that same error since yesterday evening. At first, I thought it was caused by installing a program (which also installed a browser toolbar, causing me a few moments of frustration getting the toolbar completely removed on my system), but then I cleared the browser cache, and that seems to have fixed it.
  21. Yes, it would. I've already started on them. Will make a variety of skies (sunrises, daytime, nighttime, stormy, cartoony, etc...). Cheers
  22. I make them myself. Maybe I should make a bunch of them and add to the store.
  23. Well, as a matter of fact, a couple of friends and myself have set up a site for game advertizing/selling for all possible OS/devices. We also have a monthly newsletter where we put game related topics in. Would that help, Josh? ?
  24. Not sure if this is what you're looking for, but here's a rotating crosshair.
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