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ChrisV

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Everything posted by ChrisV

  1. Hum, it's strange though, cuz it doesn't work for me. Should I just unzip the files into the main LE folder? Or create a seperate folder to unzip all the files from the Emitter Editor? When I unzip the files to the main LE folder, it asks me if I want to overwrite some newer files with older files. But then when I launch the Leadwerks Editor, I get an error 'exception access violation' (or something simular). I'll try again by creating a new folder in the main LE folder, and exporting the .lua script created by the Emitter Editor into the scripts folder. OK, I got it working now. Heheheh. Thanks for the help, Cassius.
  2. Thank you so much for the quik answer, Marley's Ghost. So, basically I cant use it for the latest version. Too bad, though. I hope to see a particle editor in the next Leadwerks engine. Is Von04 still a member? Cheers
  3. Hi all, My name is Chris, and I'm very excited having bought the Leadwerks Engine. It's a great engine and I'm eager to start making great games with it. I'm new here, so if this is the wrong place to ask this question, just let me know. In the 'Tools' section of the Asset store, there's a program called 'Emitter Editor' by Von04. The program on itself works great, and I like it very much, but I cant seem to get the emitters work in the Leadwerks Editor. So, is there anyone that knows how to get the Emitter Editor to work with the engine? Any help is greatly appreciated. Thanks in advance. Cheers
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