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L B

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Blog Comments posted by L B

  1. Consistency is a word you do not want to put on your resume if you intend to work at Microsoft.

    Seriously though, their whole line of products lacks any bit of consistency. It's extremely deceiving, and I feel your hate (although I cannot get away from Chrome).

  2. @Josh: If it isn't too long to explain, how are Directional Lights different from the point lights in terms of camera movement? Unless it has to do with the actual positioning.

     

    Wonders: Is it possible to glitch a point light with a distance and a radius so big it would practically act as a directional light? i.e. Sun-earth proportions.

  3. You could still use the buffer commands to write your own rendering routines, though I doubt anyone will do that in Lua.

     

    I'm glad we are moving upwards, and not wallowing around in the fundamentals anymore.

    It wasn't a criticism, I was just wondering. I like the new system too, and although I'm not a Lua fan, I will surely enjoy the compiled Framework. The only thing I use Lua for is "prefabs" (attaching a point light to my lamp post), which could ideally be replaced by actual prefabs.

  4. By the way, I was re-reading this entry when something puzzled me: You try to provide a "low" level engine (comparatively to Framewerk) and hesitate about integrating high-level commands (Framewerk's) into your DLL for access. Although I must say that if you started scripting, you can no longer consider your engine "low-level", and such rendering methods are just at the same level as scripting a game in the editor.

  5. Nice thoughts, didn't think Fuel had you so interested.

     

    Talking about networking, you first have to consider that physics aren't usually used in network games. Also, according to the system, only the SBX part of the region that has been interacted with would have to be saved, and since these are mostly (only) objects, they could be given an identifier and run as objects on the server part, while the player, when loading a region, would fetch the data from the specified object identifiers from the server.

  6. I would be all over LE C# if it was supported by Josh and not the community. It's to risky to rely on the small community LE has for .NET in my view. I hope with the great design it gains more acceptance.

    I agree with you, although Josh has told me he might be interested by my headers, given that he can review them. Note that he also pinned my topic, which I guess is some sign of acceptance. Nevertheless, Josh is not a C# coder, so he might never actually support it.

     

    Saying the community support is too weak is just like saying the C++ community support is too weak because the headers are only maintained by Mika.

  7. I take it as if they don't want or feel like they need any game or intense graphics application on a Mac, since their users wouldn't use them. It's just a vicious circle: don't provide us the means of making a game, we won't make one. Their won't be gamers on Mac, so you won't provide us the means of making a game. Etc, etc.

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