L B
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Blog Comments posted by L B
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Why don't you try (right click task bar, "Properties..."
- Check: Use small icons
- Combine: Never combine, show labels
You should get the classic feel you're looking for.
- Check: Use small icons
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Mmm... cheese road. *Drools*
Sorry, can't help, so I say useless things.
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@Josh: Sorry for the previous comment. The screenshot didn't show its real potential. Actual in-game looks incredible. Thanks for your work.
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Where's SSRT? ;P
Looks good, can still be worked on I think though.
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I'd vote "Yes, but only if updgradeCost < newPrice - oldPrice".
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@Josh: If it isn't too long to explain, how are Directional Lights different from the point lights in terms of camera movement? Unless it has to do with the actual positioning.
Wonders: Is it possible to glitch a point light with a distance and a radius so big it would practically act as a directional light? i.e. Sun-earth proportions.
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Sorry, third comment but: Why not Directional Lights? I barely use point lights, I get everything from dir.
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Add: Isn't this worth a 2.31? Anyway, just my thought.
Or an addition to this page: http://en.wikipedia.org/wiki/Shadow_mapping
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Most probably the best feature of Leadwerks. No engine beats that. Love it, kills me that I don't a freaking second of time.
Awesome job!
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Sorry, but I find it quite horrible that they use LE as a cover picture, but do not even mention LE on the cover, only Dark products, probably hoping to make people think this was realized in one of their products.
[/rant].
Nice job on this Josh and Michael, you both deserve it
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Wow, great news on the model editor. Won't be playing much with it for a while, but still, it's nice to know.
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Incredible work. I'm praying for it to be available to the public.
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Wow, I have the same system in C#. Called it Facewerk.
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Great news for MSAA.
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You could still use the buffer commands to write your own rendering routines, though I doubt anyone will do that in Lua.
I'm glad we are moving upwards, and not wallowing around in the fundamentals anymore.
It wasn't a criticism, I was just wondering. I like the new system too, and although I'm not a Lua fan, I will surely enjoy the compiled Framework. The only thing I use Lua for is "prefabs" (attaching a point light to my lamp post), which could ideally be replaced by actual prefabs.
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By the way, I was re-reading this entry when something puzzled me: You try to provide a "low" level engine (comparatively to Framewerk) and hesitate about integrating high-level commands (Framewerk's) into your DLL for access. Although I must say that if you started scripting, you can no longer consider your engine "low-level", and such rendering methods are just at the same level as scripting a game in the editor.
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If GameLib gets compiled, I might get time to port it to C# and wrap it accordingly. Framework is now wrapped in C# too, and available for download.
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Framewe(o?)rk is now implemented in C# and available for download. Took me an hour and a half only. Awesome work, thanks again.
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Nice thoughts, didn't think Fuel had you so interested.
Talking about networking, you first have to consider that physics aren't usually used in network games. Also, according to the system, only the SBX part of the region that has been interacted with would have to be saved, and since these are mostly (only) objects, they could be given an identifier and run as objects on the server part, while the player, when loading a region, would fetch the data from the specified object identifiers from the server.
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I also share this interest for the new integrated Framewerk. If I get some time, I could try porting GameLib, but that's somehow not in my order of priorities.
Also, encouraging words on new languages.
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I too am for vegetation shadow AABB fix and settings save. These are capital fixes to the editor. It really is a pain to change my settings at each startup.
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Good news.
Is there any possible way for you to make a GMF surface material renamer? I would be ready to pay for this tool. <.< I seriously need it.
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I would be all over LE C# if it was supported by Josh and not the community. It's to risky to rely on the small community LE has for .NET in my view. I hope with the great design it gains more acceptance.
I agree with you, although Josh has told me he might be interested by my headers, given that he can review them. Note that he also pinned my topic, which I guess is some sign of acceptance. Nevertheless, Josh is not a C# coder, so he might never actually support it.
Saying the community support is too weak is just like saying the C++ community support is too weak because the headers are only maintained by Mika.
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I take it as if they don't want or feel like they need any game or intense graphics application on a Mac, since their users wouldn't use them. It's just a vicious circle: don't provide us the means of making a game, we won't make one. Their won't be gamers on Mac, so you won't provide us the means of making a game. Etc, etc.
Firefox Explorer
in Development Blog
A blog by Josh in General
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Consistency is a word you do not want to put on your resume if you intend to work at Microsoft.
Seriously though, their whole line of products lacks any bit of consistency. It's extremely deceiving, and I feel your hate (although I cannot get away from Chrome).