L B
-
Posts
967 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by L B
-
-
I know you are not really into .NET, but it would be _really_ great if you could also add XML Documentation Comments to the C# headers. I guess it would be quite a bit of work to copy the documentation and format it correctly, but in my honor opinion the xml documentation comments are one of the best features of Visual C#. It's basically an IDE-integrated, easy-to-work-with version of doxygen.
I'll make them, if Josh agrees on the maintainability aspect.
-
If there's no finished documented game, even a simple one, then there's no product.
So LE2 doesn't exist?! Lies, all my life?
-
Seal of approval? How do I get it?!
-
Yummy.
-
Would it be repetitive to say "Yummy."?
Except for that cheesy music, of course.
-
I get the System::AddHook method. The first line was the definition, and the second an example, right?
What I don't understand is the ProcessEvent method.
Also, I suggest Application instead of App. First, App is connotated with iOS applications, or at least Mac applications, which is not platform neutral. Second, the engine doesn't use other abbreviations elsewhere, except when extremely often used (e.g. Vec for Vector).
-
Yummy.
-
Seriously, if there wasn't Skyrim, I'd be having a lot of trouble waiting for L3D.
-
Yummy. Me wants.
-
L4D: made with L3D.
-
I'd be mostly curious of seeing some API commands. i.e. generating the nav. mesh from a scene, generating a Path, updating a Controller along a Path, etc.
-
Will this be supported with the proposed streaming terrain as well?
I think the use of PhysX removes the ability for terrain streaming anyway.
-
Ok, just give us the goodies already. Grrr...
-
At least, I tried ten, and ran out of fingers to test any further.
And your music is... cheesy.
But good work nonetheless, as usual.
-
You might not want to tackle both the programming and art if you're doing a multiplayer RPG alone.
Trust me, each alone will give you enough headaches.
Try finding an artist on the Blender forum if you have a good design document going.
-
You have the worst humour.
But it's forgivable - you're a programmer.
-
Consider the FatCow icon suite for 32x32 icons on Mac OS X. They basically replicate the Silk icon set in bigger, with more variety also. Their 16x16 icons are not as pretty, though.
-
The real interesting part will be that we'll be able to load the the same assets in LE and CE and see the differences in lighting and post processing while eliminating all non-engine factors.
-
Don't forget the iPad.Oh my Oh my.... Besides buying a MAC I now must by a IPhoneThe only reason I do not already own a Mac and an iPad is because Leadwerks 3 is not out yet. Can you imagine?
-
Freaking perfect. Cannot wait for LE3.
-
Code::Blocks also works without Wine on Linux.
And I never had to clean up whitespaces in VS. Look it up in your options.
-
Pourquoi est-ce qu'on parle français?
Dans tous les cas, bravo, j'adore le style.
-
"You certainly wouldn't want to have to call new OpenGL3Buffer, new DirectX11Buffer, new OpenGL4Buffer depending on the graphics driver."
False. This is actually modern OOP programming.
-
"MMO Design"... Is that a class in the U.S.?! Tell me when I can move in. Screw my health insurance.
Model Editor
in Development Blog
A blog by Josh in General
Posted
Here are some from Dexsoft packs I own:
Diffuse: _diff, _DF, _col
Normal: _nmap, Normal, N, _normal_map
Specular: Spec, S
Opacity: _OP, _Alpha
Height (/Parallax): _H, H, _height_map