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L B

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Everything posted by L B

  1. What if I want to make my game commercial? Any pricing?
  2. Heh, I like the part where you say I'm not artistic. I just don't want to invest time (which I don't have) in learning 3D modeling. I'm already doing the coding, directing, managing, web design and in-game design for my game, I just cannot model the 3D too.
  3. It's rather long to close and reopen the editor every time I change a material or a model, especially since settings don't save. We used to have a "Refresh tree" button, but it's gone.
  4. L B

    12-17-2009

    I too am for vegetation shadow AABB fix and settings save. These are capital fixes to the editor. It really is a pain to change my settings at each startup.
  5. Hello : ) I was wondering if any 3D artist with spare time could make a simple old-style fence model for me, and a couple of variations if this artist has a lot of time The style I'm looking is a little Fable-ish, or any medieval RPG style, shown a bit in this picture: Of course variants are welcome. I'm willing to pay a small amount of money for the fence if they match my requirements. Credits will be given accordingly. Thanks a lot in advance
  6. I'm tackling on that task, and so far, it doesn't seem impossible at all. UI, movement, networking, all quite easy with Leadwerks + C#.
  7. Because the physics and scene graph have a minor load on the CPU/GPU, therefore I think people (Josh) doesn't like the work for gain ratio.
  8. Multithreading + OpenGL cannot theoretically be done. Although HDD I/O could be multitheaded, but it wouldn't boost much performance.
  9. Yes, but remember it is a hard and tedious task. Although Leadwerks is probably one of the best engines to start with, it will take you time and determination, as well as programming skills. I would suggest either BlitzMax, C/C++ or C# knowledge.
  10. It might be me, but apart from the water height, there is no point in setting either position, scale, or rotation, or anything else for the atmosphere, waterplane, and lights. I don't see why dragging should be enabled, even once.
  11. Meh, nothing in this short movie says the U.S. army hadn't sent a nuke on their planet before. Highly unlikely, but probable.
  12. It's called emotional scenarios. You're not supposed to be bright enough to ask this. Go code, if you're so intelligent.
  13. There is no commercial game made with Leadwerks either, so this is just not relevant. Also, you can save procedurally generated maps on a server (or just their seeds), once, for instance, the user has decided to establish a colony on a planet. If landscapes are procedurally generated, you also need to save them in order to edit them. You could easily retrieve vertex information and model positions (or placement maps) of the procedurally generated map and save it, then load this in an editor. I am not really for the procedural generation nor for the streaming, although it can give out something nice in a game like SPORE. Else, I don't know why you would need it, especially with a 4096x4096 terrain. Even the most recent MMORPGs have smaller maps and no streaming.
  14. 1. Yes 2. Yes 3. Yes, if you buy the $200 version 4. Yes, with very large (4096x4096) terrain Basically, you're asking if you can make a GTA with LE. The answer is yes. With LE, the moreoften, you are your own limit.
  15. How about implementing static LUA files or objects. Ones that cannot be dropped or instance. For example, the atmosphere, waterplane and ambient light (and currently the directional light) should not have more than 1 instance. They could be made un-draggable and static.
  16. L B

    Programming Poll

    Hey, C#'s got 3 votes. Can't wait until we get Framewerk compiled. Then we'll see an increase
  17. To be honest, I don't know how to create a link between 2 invisible entities. Shift-click doesn't work.
  18. L B

    Revisiting my code

    Good news. Is there any possible way for you to make a GMF surface material renamer? I would be ready to pay for this tool. <.< I seriously need it.
  19. He deserves his funds. It's stunning. Especially the introduction.
  20. Putting it as a feature request although it has already been discussed. I'd like to start working on the C# integration soon
  21. Water plane is rendered to be infinite, therefore cannot be resized. Multiple and scalable water planes is one of the popular feature requests.
  22. L B

    What is Dot3?

    I noticed the editor automatically looks for Dot3 extensions on terrain textures. Opening the dot3 DDSes, I was rather puzzled, they don't look like normals to me but apparently behave like some (or am I wrong?) I have normals for textures, but I don't know how to make them in Dot3. When I use normals for Dot3, I get an overly shiny terrain. Is there a way of using bump maps like we could in 2.2X?
  23. Title/Sub-description. How do I make the final DDS texture?
  24. L B

    C# Framewerk

    To reiterate, will this DLL be available this week? I would not think it is long or hard to compile one, maybe a 30 minutes thing.
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