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Alienhead

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Everything posted by Alienhead

  1. Does this still work? Or do you think it may be better to build a homebrew php /mysql webserver approach for custom top 100 scoreboard. ??
  2. Attempting to read in some entity/model positioning without actually loading the map.
  3. Was there ever a format spec sheet released on the .Map files format?
  4. Hey now! don't be talking about my leadwerks !
  5. yes, 100% Lua. I'm running a steady 50fps on my older dev-test system ( gtx 750 card ). I've made most all the effects and extras toggleable so it's actually quite possible to achieve 60 fps on older systems. I got the code fully stable at this stage, I can run a map for hours with no crashes or mem leaks.. I often thought about changing it over to c++ as I do own the LE c++ version, but dev time is so much faster with LUA. I have entertained the idea of porting over but I'm in so deep now I feel it'll be easier to re-write if I went to a different engine with this game. Fear of hitting a bottle neck is always lingering however. Is Ultra feature locked yet? or is code still likely to get broke over the early access stage ? So far I've had no reason to change the project over, LE has upheld everythign I've tossed at it so far.
  6. As promised here's the video I just completed on the destructible environment in DefendTHIS. A few glitches to clean up but I'm knocking them out little by little. More info on on my game and my wiki! https://abinary.life/flarum/public/t/game-defendthis
  7. local number = 10 number = math.clamp(number,1,5) Errors out, The the docs read - This function clamps a number between a minimum and maximum limit and returns the result. Even the standard lua call errors on me. Math.Clamp () / math.Clamp() / math.clamp() or simply: ?? function math.clamp(numb, min, max) if numb < min then return min elseif numb > max then return max else return numb end end
  8. Outstanding looking engine, I really love the ability to move an individual bone while the normal animation sequence is rolling... That video gave me tons of ideas for a future project.
  9. Thanks! glad you liked it. I really had more planned for it but the thin timeline forced me to pencil out some really cool features I was wanting to put in. Who knows, I may yet go back over it and add in the stuff that I didn't get to. My main priority is to get DefendTHIS released in April so if I do it'll be sometime next year getting back to adding to Essscape.
  10. I've been working on a top secret addition to my game, I didn't want to let it out of the bag until I was certain I would be able to make it work and fit in the game properly. All that came to pass and I wrote this last few lines of code for this addition this morning. On top of the other duties our Commander undertakes in the game, we now have to worry and contend with the house hold pet! You know how pets like to grab kids toys and run off and chew them up!? Well the Defendthis! dog does the same.. You'll need to keep him away from the playfield when possible, he can create quite some havoc if you let him romp freely. I've given this dog some pretty accurate to real life Ai, he'll nap, wondering randomly around the room, stop and bark at toy soldiers on the move, chase the Commander when in range, scratch, eat, sleep and more.. I'll keep the cool features a secret until release time. A new video coming later this week, once I smooth out a few rough corners regarding this addition.
  11. Alienhead

    Scifi Corridor

    Outstanding! And this a realtime screenshot ?
  12. I've been budgeting my polygon usage as of late.. is it just me or do you also think I've shaved way to many polys off my 3d Tree? Lol j/k..
  13. Alienhead

    Orbital Station

    Nice screenshot! I love the glow effect on the black background, it really complements it.
  14. NOTICE 1.03b uploaded - sorry I had the wrong compile online with my initial post. Hey guys, today marks the day for compo entries for the syntaxbomb compo #15, I entered using the LE 4.6 engine. You are welcome to download my entry and if your previously registered on syntaxbomb ( no new accounts ) then send me a vote please! Have fun, let me know what ya think. Keep in mind this game was made from ground up in 45 days so it may be rough around the edges in some places. Download link and OS requirements : https://abinary.life/abl/ ( Windows PC / requirements on page ) Required dependancies : OpenAL ( included in installer ) Brief info about your game :Deploy plans to free henchmen from jail. Any screen shots or video's : https://abinary.life/flarum/public/d/5-essscape-screenshots Media information : Mostly my own, some from itchio and others from sketchfab & turbosquid Trouble shooting and Support : https://abinary.life/flarum/public/d/11-trouble-shooting Homepage : https://abinary.life/abl/index.php/ct-menu1-item2/ct-menu1-item3 *My host provider does not like outside linking so I can give no direct d/l link, you'll have to click the download button from within my site. Tyvm. PS: My job picked a hell of a weekend for me to go out of town on. Anyways, I'll be out for 2 days but back in time to play all the entries! have fun, and good luck guys. If you run into any problems please see this page https://abinary.life/flarum/public/d/11-trouble-shooting I feel I got it all bug free, I've played through it twice and had family members do the same. So should be smooth sailing. ( I hope )
  15. Oh it gets even harder than that actually, imagine sniping from a ceiling fan that moves to the motions of what's happening in the game. More info on drone mode in my wiki! https://abinary.life/flarum/public/t/game-defendthis
  16. We love options. Your a newb... I'm a newb... we all justa bunch of noobs.. >
  17. Alienhead

    defendTHIS! rev3

    Sure, I have the shader set up to handle different scenarios in the game ie: sniper range and different blur levels based on whats happening in game but I'll try and clean it up and make it more universal for practical use.
  18. As some of you may know already, I've been working on a leadwerks tower defense game for about a year now. It has taken on many different forms but the game behind the imagining remains the same. I'm glad to announce that revision 3 of defendTHIS is nearing playable status ! I've released info and other stuff regarding the game on my website.. but here's a look at the fresh new face-lift of defendTHIS!. This is the style I plan on sticking with as the game gets closer and closer to completion.
  19. I'm putting the install package together for my game competition entry.. My question is regarding the OpenAL package, is this a common windows driver or should I assume most gamers already have this package installed? Should I include a silent install from the installer.exe itself? I'm just wondering how others have handled the OpenAL thingy on distribution of their games. Thanks or reading !
  20. Either one or both of these from years ago? http://www.leadwerks...-joystick-demo/ (LUA Joystick Demo) From thread - I'm looking into adding gamepad functionality but really not enough time to find,. write, compile and hope I get a wrapper made - when it's been done already. Thanks.
  21. Alienhead

    defendTHIS! rev3

    Working on a DoF shader in leadwerks.. Using Shadmar's dof as a base foundation. This is what I've come up with so far. Still needs some work but I'm going for speed over quality.
  22. Tested it on both my system, interesting enough my older test system featuring an aging geforce 780gtx card handled the test just fine. And of course my development rig featuring a radeon RX 6600 had no problems.
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