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Alienhead

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Everything posted by Alienhead

  1. Okay it's for sure something on your side, I started an entirely NEW project, loaded the start.ultra map, attempted to run it, hang - freeze - power boot.
  2. Entering the slightest typo or a syntax error in lua code causes me a total system shutdown. I have to power boot the computer to get it back up ( everytime ) . Also some commands entered correctly cause a power boot on my computer as well.. Example:: When this code reaches the self.camera:Move() command my system hangs and I have to power restart to get it back up. ---->> Setup Camera self.camera = CreateCamera(self.entity:GetWorld()) self.camera:SetPosition(self.myPosition) self.camera:SetRotation(self.myRotation) self.camera:Move(0,0,-1)
  3. A little test I put together to see how much Geometry i could throw at UltraEngine before it started showing any slowdown. Well i completed the entire scene and UltraEngine was still pounding away, this is an amazing engine guys. I 100% suggest you check it out if your into game dev. https://www.ultraengine.com/
  4. A little test I put together to see how much Geometry i could throw at UltraEngine before it started showing any slowdown. Well i completed the entire scene and UltraEngine was still pounding away, this is an amazing engine guys. I 100% suggest you check it out if your into game dev. https://www.ultraengine.com/
  5. I can't seem to import and load a previous project in build 587, after deleting settings.json and restarting uengine I then import a previous project ( from 3 builds ago ), it flashed the engine splash screen then disappears. I then click the Engine logo to restart the editor and it shows the splash screen for about 2 mins. then it completely locks down the PC forcing a power boot. Also adding post effects, the + button is looking for .fx files which the fold does not contain, its just frag's, jsons, and gsls's.. but the input box demands on .fx making it impossible for me to add an effect. Fog on AMD does not quite look right, theres no fog just bright and and dim lighting on my models that should be fogged.
  6. I wanted to test out the new rendering platform in Ultra 0.9.5 so I converted some older media from a past Leadwerks project and went to town. Approximate time spent from ground up was about 9 hours give or take 5 hours. ( : Here's a sample of the level in the fabulous Ultra Engine 0.9.5. I was going to pass out a compiled demo so anyone could run the scene themselves but alas, I haven't 100% digested the packaging process on new compiles just yet - so that'll have to wait. This is a 6 block downtown area with plenty of small details in it that probably aren't noticeable by these screenshots. If you were wondering if Ultra has the horsepower for your project then coming from a indie developer myself - I can honestly say what I have experienced in just a short time is mind blowing. Ultra took all this geometry, 2-4k pbr materials, 2-4k screen resolution with easy! I still feel I have tons of room to keep going. Keep in mind too that I haven't yet - LOD'ed or set up custom culling or any other optimization that one might expect nor is there any post-processing or fog and lighting setup either so the level of quality only improves from here . Ultra just kept blowing through everything I tossed at it. This is really a testament to Josh and his ingenuity that is known as UltraEngine. In closing I wish to give the Itchio game jammers that I compete against all time a word of warning: Alienhead is on his way back and he's got a new weapon! muhaha. I'll continue to work on getting a packed demo ready and post it here when completed.
  7. This is awesome Spider. Trying it out now!
  8. Also, is all ambient light, fog, skybox etc done by code only? I couldn't find any settings in the editor.. just making sure. ty
  9. I'm converting and doing some quick kitbash scene creations but I ran across a few shaders that the engine is saying failed to load. SpecularGloss.fam is indeed in the directory. Any suggestions ? I noticed it's asking for SpecularGloss_masked.frag.spv - which i don't see in the directory. But I assumed it was apart of the family ?
  10. Well manually running that Update.bat resolved the issue, if that helps any. From what I can tell it never was doing to patch update you made last night so I was always on the broken Lua.socket. , but it always reported the install was upto date. The differences in my compile size and yours gave it away!
  11. Ahhhh HA.. I ticked the [ x ] Run Scripts manually, then reinstalled once more.. and it worked this time.
  12. Impossible for me to create anything but LUA.
  13. Clean install, what is the current build? 551?
  14. OKay the actual files on HD are the 18th, so thats cool. I got one more thing to try, going to wipe all ULTRA from the HD and reinstall fresh again.
  15. Hmm those execs. I uploaded also say from the 15th ! I just made that new project and tried to run it right before posting here.
  16. I've not got anything off steam, just from the Ultra client. As far as not matching, I have no clue then. You'd figure if I uninstall everything, reinstall and try they should match. .Hmm well I'm out of things to try.. I'll take a break :0 Ty for trying.
  17. Hmm I've tried everything I can think of. I have completely uninstalled the client and engine, reinstalled it, I've started entirely new projects and tried to run just the start.ultra file without altering anything, I've reinstalled VC runtimes. Still same results. I get about a 1 sec pause after hitting Run. then it drops. This is the executable it makes - AllNew_.rar
  18. I went ahead and uninstalled the client and the engine install.. Reinstalled everything back.. I still cannot get a the editor to F5 or F8 and run.. It just flashes the red bar on the bottom for a split second then returns to the editor.
  19. Well yah, your right - not really the Build, but the packing process or whatever operation is used to setup the final disturbution?
  20. Just to mention once more, I have asked on discord and another thread somewhere but no reply. The in the current latest 0.9.5 I have no Build project option under >File and also hitting F5 or clicking on the Run Game, Debug option flashes and red bar at the bottom of the screen saying Game Is Running ( for about .500 millisecs ) but no game is compiled or ran. This is off a straight new install, loading the default Start.ultra project so no mods were made or changed. Is this common for the current state of the engine ?
  21. What have I missed?? 'Build' from the File menu is gone and Run or Debug do nothing? This is intended ?
  22. I've really found no pipeline or direct route to get my animations into Ultra, accept for the original base animation. Mixamo to blender to gltf to Ultra is a fail.
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