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Russell

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Everything posted by Russell

  1. I'm researching it with the error -1073741819 give me the BAT file. I don't know how solve this. But with this error I have an starting point to search a solution. Anyway is very weird this problem on my project standalone project is the same for 2 different computers (my PC and a Laptop). I will search and try any solution i find (includes make Blank project, and move Scripts, Shaders, Maps, Textures and Models to it). If i solve the problem, i will post here for rest of users in the same Poltergeist problem. Team, if you can think any other solution or test that I can perform, tell me. I will be pleased!
  2. It's LUA program. I have bought Pro version of Leadwerks with C++, but in my project i've only used LUA...
  3. In the LOG of my game in APPDATA/LOCAL, when i execute the EXE appears this: Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Error.lua" Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Main.lua" Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Menu.lua" Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Cargando/Imagen_Carga.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 970/PCIe/SSE2 Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/MisTexturas/Cargando/cargando.tex"... Loading font "C:/Users/Jonatan/Desktop/FotoMuseo/Fonts/Pacifico.ttf"... Loading shader "C:/Users/Jonatan/Desktop/FotoMuseo/Shaders/Drawing/drawprimitive.shader"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalHD.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalFHD.tex"... Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Panel.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading shader "C:/Users/Jonatan/Desktop/FotoMuseo/Shaders/Drawing/drawimage.shader"... Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua" Loading shader "C:/Users/Jonatan/Desktop/FotoMuseo/Shaders/Drawing/drawtext.shader"... Deleting script "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Tabber.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Tabber.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Label.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Label.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/ChoiceBox.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/ChoiceBox.lua" Loading map "C:/Users/Jonatan/Desktop/FotoMuseo/Maps/start.map"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/materials/sky/sky_05.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_0.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_1.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_2.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_3.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_4.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_5.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_6.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_7.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_8.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_9.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_10.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_11.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_12.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_13.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_14.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_15.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_16.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_17.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_18.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_19.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_20.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_21.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_22.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_23.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_24.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_25.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_26.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_27.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_28.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_29.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_30.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_31.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_32.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_33.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_34.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_35.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_36.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_37.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_38.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_39.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_40.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_41.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_42.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_43.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_44.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_45.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_46.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_47.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_48.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_49.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_50.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_51.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_52.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_53.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_54.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_55.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_56.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_57.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_58.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_59.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_60.tex"... Loading texture "C:/Users/ Nothing more... But when I execute RUN from LEADWERKS of the same project appears this in the same LOG in APPDATA/LOCAL: Initializing Lua... Lua sandboxing enabled. Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Error.lua" Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Main.lua" Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Menu.lua" Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Cargando/Imagen_Carga.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 970/PCIe/SSE2 Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/MisTexturas/Cargando/cargando.tex"... Loading font "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Fonts/Pacifico.ttf"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Drawing/drawprimitive.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalHD.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalFHD.tex"... Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Panel.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Drawing/drawimage.shader"... Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua" Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Drawing/drawtext.shader"... Deleting script "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Tabber.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Tabber.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Label.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Label.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/ChoiceBox.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/ChoiceBox.lua" Loading map "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Maps/start.map"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/sky/sky_05.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_0.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_1.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_2.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_3.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_4.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_5.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_6.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_7.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_8.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_9.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_10.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_11.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_12.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_13.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_14.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_15.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_16.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_17.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_18.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_19.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_20.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_21.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_22.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_23.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_24.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_25.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_26.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_27.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_28.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_29.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_30.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_31.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_32.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_33.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_34.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_35.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_36.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_37.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_38.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_39.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_40.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_41.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_42.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_43.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_44.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_45.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_46.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_47.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_48.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_49.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_50.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_51.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_52.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_53.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_54.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_55.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_56.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_57.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_58.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_59.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_60.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_61.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_62.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_63.tex"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Water/water.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Water/underwater.shader"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/effects/invisible.mat"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/barcoaim/barcoaim.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/diffuse+normal+alphamask.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/barcoaim/barcoaim.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/barcoaim/barcoaim_dot3.tex"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Editor/wireframe.shader"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/introjfvariedalia/jf-variedalia-interactive.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/diffuse+alphamask.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/introjfvariedalia/jf-variedalia-interactive.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Common/bfn.tex"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/shaders/posteffects/vignette.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/shaders/posteffects/filmgrain.shader"... Loading model "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/delfin.mdl" Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/Common_dolphin.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/Animated/diffuse+normal.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/Shadow/shadow+animation.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/delfin.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/delfin_n.tex"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/developer/trigger.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/diffuse.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/developer/trigger.tex"... Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformmio.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformmio.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelayactivado.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelayactivado.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelay.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelay.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformwaypoint.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformwaypoint.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/animation/simpleanimation.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/animation/simpleanimation.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/cambionivel.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/cambionivel.lua" Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Editor/skybox.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Misc/occlusionquery.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Lighting/directionallight.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/Shadow/shadow.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Lighting/directionallight.shader"... The diference between the Standalone EXE and RUN from project in Leadwerks is that the exe version doesn't complete the log... This is crazy... A crazy poltergeist!!! ?
  4. New Project exported as you ask: New Project (Blank Project Export) This is the result of the .BAT: No errors. No messages. The exe closes without errors... Thanks for all the help!! ☺️
  5. I'm using a second computer in a blank project to do this. Checking files between the ZIP file of a version that works. Putting them in a blank project. But with the same result: In Leadwerks my game works OK. But when i publish it standalone, it closes inmediately... I don't know what more do. After 6 months of work, now i'm really stuck with this problem... ????????
  6. Hello!! Help please!! I don't know if you can help me with a problem that is not so specific... Until yesterday Leadwerks exported me perfectly in STANDALONE projects and when running them from the EXE everything worked correctly. However this morning, I exported once more one of my projects, but when I run the EXE file it opens and closes inmediately without an error or message. If I run the game from the Leadwerks RUN button, the game works perfectly. But the published STANDALONE doesn't work for any project. I have tried: Repair Leadwerks. --Doesn't work. Uninstall and Install Leadwerks. --Doesn't work. Repair all of the Redistributables of my Windows. --Doesn't work. Creating New projects (Blank, FPS, Marble...) to try exporting them --Doesn't work. The exe closes inmediately in all of them. Restoring Windows 2 days ago (yesterday publish worked fine) --Doesn't work. Would anyone be able to help me? Or even tell me if there is anything that I can look at ... I don't know what to do. Just yesterday my game or another projects were exporting ok, and them ran fine on STANDALONE publish. But today, despite exporting them well, them doesn't run closing inmediately without any message or something. I'm going crazy with this... ????????
  7. Hello team!! Hello @Josh i need your help... I'm working to throw my minigame in Steam. And the compilation of the game works ok in my computer and my laptop... But when i send the compilation to the REVIEW of Steamworks, Valve answer me: " Failure: The build review has failed because the game doesn't launch on Windows. We weren't able to find a solution to get the game working. It's possible there's an issue with the game files, but there might also be one or more missing dependencies. Please test and resolve this launch error issue before submitting it for review again. " My question is... What redistributable of these (in the screenshot) do our games need to be able to run? OpenAL is the only one i've checked. Do i need chekc anything else??? Thank you!! I hope you are all fine with this whole problem about the damned COVID-19. Cheers.
  8. Finally, since I don't know how to make with LUA appear the Steam Popup when we achieve one of the achievements; i have make my own popup system... This is my code... Script.LogroObtenido=""--string "Logro" local MostradoLogro="No" function Script:Logro()--in Steamworks:SetAchievement(self.LogroObtenido) sound = Sound:Load("Sound/MisSonidos/ValidarTICKET.wav") sound:Play() --Cargamos la textura de logro introducida en la caja de texto del nombre del logro. TexturaLogro=Texture:Load("Materials/MisTexturas/HUD/Logros/"..self.LogroObtenido..".tex") --Como siempre textura vacía para quitar las imagenes en la pantalla. textureVacia = Texture:Load("Materials/MisTexturas/TexturaVacia.tex") end function Script:PostRender(context) --Para que se active el fondo transparente de las imagenes. context:SetBlendMode(Blend.Alpha) if MostradoLogro=="No" then context:DrawImage(textureVacia,0,0,0,0) end if MostradoLogro=="Si" then context:DrawImage(TexturaLogro,context:GetWidth()/2-TexturaLogro:GetWidth()/2,100,0,0) end end function Script:LogroVisible()--in MostradoLogro="Si" end function Script:LogroOculto()--in MostradoLogro="No" end Works OK in 3 levels and 6 achievements custom popup appears OK with this code. But in the others 10 levels doesn't work and LEADWERKS give me "ASSERT FAILED" error without no more explanation of why... Anyone knows anything about this??? I have tried to find the answer in the forum, but nothing worked for my case... Thanks team!
  9. Thanks, i will try this. With LUA and my code, achievements appear only when we close the game. Reseting them, this give me a chance to try different lines of code. If I make a successfull code with achievemens showed in the same moment or few seconds later, i will share it here. Thanks again gamecreator.
  10. Thanks for your answer gamecreator. This SteamUserStats()->ResetAllStats(true) is used inside my code in the game? Is there a way to reset them using the Console on Steam??
  11. Hello team!! I'm not sure where can i ask this, for this reason i write the post on "Technical Assistance". After read this helpful thread: How to set a Steam Achievement I have managed to make my achievements work ok. But as the thread says, the achievements popup doesn't show up when you achieve one of them. They are displayed together when you close the game. I have 2 questions that I don't know if someone can answer me: FIRST - Anyone knows how make that popup appears when we achieve one of the achievements??? This is my code on Leadwerks, simple as the thread says: --MAIN.LUA --Initialize Steamworks Steamworks:Initialize() --Achievements.lua (script) Script.LogroObtenido=""--string "Logro" function Script:Logro()--in Steamworks:SetAchievement(self.LogroObtenido) sound = Sound:Load("Sound/MisSonidos/Logro.wav") sound:Play() end Works ok, but the POPUP on Steam doesn't appear when we achieve one of them. Only when we close the game. SECOND - Anyone know how reset achievements on Steam to test them again??? I have used the commands says in the Steamworks SDK To set or clear an achievement without adding code to your game, you can use the Steam client console. Run with steam.exe -console, then: achievement_set <appid> <achievement name> achievement_clear <appid> <achievement name> reset_all_stats <appid> But commands don't work. After put my APPID and the Name of the acchievement in the console, says "command not found". Reset_all_stats and my appid of my game, doesn't work neither. (I think these commands are no longer enabled on steam right now) Anyone have exp with this topic in his game??? Thank you very much!!
  12. I love you man!!! Thanks to this thread I have been able to make 2 things work: - The "Autocomplete" of the code. (Which I didn't know existed for the Script Editor y LE and it's a very welcome and needed feature for me.) - Works OK of my own achievements in my game. Thank you!!! Many thanks for this thread!!!
  13. Finally!!! Nevermind team... Finally I got it!! I have used a simple variable to achieve this. This is my code that finally works with SOUND playing ONCE on ZOOM IN and SOUND playing ONCE on ZOOM OUT: local ZoomActivo=false if window:MouseDown(Key.RButton) then self.camera:SetFOV(20) self.camera:SetRange(0.05,1000) else if self.sound.zoomout~=nil and ZoomActivo==true then self.sound.zoomout:Play() ZoomActivo=false end self.camera:SetFOV(70) self.camera:SetRange(0.05,1000) end if window:MouseHit(Key.RButton) then if self.sound.zoomin~=nil then self.sound.zoomin:Play() end ZoomActivo=true end ????
  14. Hi there team!! I'm working in ZOOM system for my game. When i press down the Right button of the mouse, we make ZOOM and the game plays a sound with this code: Load sounds: --Aquí cargamos los sonidos que necesitaremos: self.sound.zoomin=Sound:Load("Sound/MisSonidos/ZOOMCamara/ZoomIN.wav") self.sound.zoomout=Sound:Load("Sound/MisSonidos/ZOOMCamara/ZoomOUT.wav") Use loaded sounds: --Hacemos ZOOM al pulsar el boton derecho if window:MouseHit(Key.RButton) then if self.sound.zoomin~=nil then self.sound.zoomin:Play() end end if window:MouseDown(Key.RButton) then self.camera:SetFOV(20) self.camera:SetRange(0.05,1000) else self.camera:SetFOV(70) self.camera:SetRange(0.05,1000) end This works ok, but I don't know how play a sound ONCE when we release the Right button of the mouse. Any tip that can help me? Thank you very much!!
  15. @Josh have you downloaded the camera test files or been able to try to see if there is any solution to this bug on the Standalone version? I am thinking to simulate the screen with 3-5 frames of the location showed with timers to obtain the camera effect i need like a temporary patch. Is it a confirmed bug from Leadwerks? Or is it that I am doing something wrong? Many thanks!! ☺️
  16. Thank you very much, but I needed the code without any Source or any configuration like volume, distance or pitch. For this reason the code: if window:KeyDown(Key.J) and window:KeyDown(Key.F) and window:KeyDown(Key.V) then sound = Sound:Load("Sound/MisSonidos/ValidarTICKET.wav") sound:Play() changemapname="1-Tutorial" end It's finally what I needed for the Main Menu of my game. If we press 3 specific keys, the sound is eared (without any element or entity) and the Map i need is loaded. However, I have saved your code as an example in case I need it in another project. Thanks!! ?
  17. Hello team!! After read learn page with the example and this thread I'm still trying to use and understand PointEntity... But i can't make this go to walk... ¿Could you help me? I have a scene with only 3 elements in there: A camera named: MobileCamera A model named: SpaceShip A brush called: Earth I want make MobileCamera (with Script called PointToShip.lua) always point to SpaceShip, but my code or my bad sintax doesn't work... This is my code: Entity1 = GetEntityByName("MobileCamera") Entity2 = GetEntityByName("Spaceship") function Script:Start() self.enabled=true end function Script:UpdateWorld() PointEntity(Entity1,Entity2) end I have read @Rick thread-topic about this command. But i don't understand to make success the sintax anyway... Many thanks!!
  18. I want thanks this thread!! The questions of @Core and the first answers of @GorzenDev and @Josh helped me a lot with the develop of my Main Menu in my game. After 2 days fighting with the LUA Sintax with newbie eyes finally i have reached my goal, and this thread has been the key to achieving it (Load images in the menu, configure Fonts, and the explanation of the MAIN.LUA, and more) Thanks a lot team!!! I want share you result of my work with your help (first version of the main menu):
  19. OOOHHH YEAH!!! It works without "a source"!! As Lethal Raptor said, my problem was that i was creating a source in the sintax. I write the example code (I had not seen it on the Learn page) and it works for what I need to do. Restart all the game and change map in the game when the user press 3 keys in a row: if window:KeyDown(Key.J) and window:KeyDown(Key.F) and window:KeyDown(Key.V) then sound = Sound:Load("Sound/MisSonidos/ValidarTICKET.wav") sound:Play() changemapname="1-Tutorial" end Thank you very much to you both!! ?
  20. Thanks for your answer. Im new in LUA. Where in MAIN.LUA and how can i make that?? (Anyway, as i said i don't wanna create or use any entities. Only Play a sound by code from MAIN.LUA when i press J, F and V.) No Pivot. No Listener. No noise.lua. No use the Flowgraph... Only code. Is it possible?? ?
  21. Hi there team!! I have another programing/sintax question to answer... I want load and play a sound file by LUA pressing 3 keys on my keyboard (without using any PIVOT. Without using NOISE.LUA script. And without using the Flowgraph). Only executed from code of my MAIN.LUA on my project... I have write this, but i don't know if i need anything more, or the sintax is bad writen. The code doesn't give me any errors, but i can't ear anything: if window:KeyDown(Key.J) and window:KeyDown(Key.F) and window:KeyDown(Key.V) then local SonidoJFV = Sound:Load("Sound/MisSonidos/ValidarTICKET.wav") SonidoJFV.source=Source:Create() SonidoJFV.source:SetSound(sound) SonidoJFV.source:SetVolume(100) SonidoJFV.source:SetPitch(1) SonidoJFV.source:SetLoopMode(false) SonidoJFV.source:SetRange(900000) SonidoJFV.source:SetPosition(Vec3(0,0,0)) SonidoJFV.source:Play() --changemapname="1-Tutorial" end Any tip or answer that could help me? Thanks a lot!!
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