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CangoJoe

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Blog Comments posted by CangoJoe

  1. Here's a good FPS horde shooter example: Earth Defense Force
    https://store.steampowered.com/app/410320/EARTH_DEFENSE_FORCE_41_The_Shadow_of_New_Despair/

    Legions of onscreen giant bugs, robots and space ships and their accompanying corpses, body parts and wreckage
    Fully destructible city-scapes - every building you see can be destroyed.
    Great particle effects ranging from simple grenades to player targeted nukes.
    Lots of drive-able vehicles from motorcycles and tanks to towering mechs

    The devs even proudly proclaim that they willing sacrificed visual quality in order to generate more onscreen enemies as gameplay was more important than graphics. Perhaps you can show them an engine that will provide both?

     

  2. Congratulations Josh! That's some exciting news, I hope this finally puts Leadwerks/Turbo on the map in a big way. I can't wait to see the first AAA media production (game or otherwise) that's powered in Turbo.

    Considering your affiliation with NASA perhaps rename Turbo to the ''ROCKET ENGINE'" ? It encapsulates visions of speed, power, performance and the ability to take you to new worlds :)

    I wish I would've got my tournament posters signed now...

     

    the-space-force-construction-already-underway.thumb.jpg.45bea21467b2fdc8ff9dc9fb1acada94.jpg

    What Makes a Good Brand Name?

    turbog16.thumb.png.23b955f7e0e7eb1ce0f6f3561af3d36c.png

    This was the first thing that came to mind. Along with:

    Turbo Tax

    Turbo C++

    Street Fighter 2 Turbo

    A logo plastered on 80s and 90s vehicles

    Sounds a little retro IMHO akin to words like 'Deluxe', 'Cyber', and '<insert verb> - O - Matic' (Cyber Deluxe Turb-O-Matic Engine anyone?)

    For better or for worse, I'm sure others will subconsciously make these associations as well.

    • Thanks 1
  3. Here's the last 4 lines:

     

    Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/pointlight.shader"
    Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/spotlight.shader"
    Error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
    Process complete.

     

  4. This is a great idea! Other contemporary game engines boast their vehicle implementation and I'm glad to see Leadwerks will too. I think it'd be great to have a vehicle construction tutorial tie in for this as well.

     

    As for the music I'd recommend the Dubstep or Rock since that's more inline with the chaos of off-road racing. Trancey-shmancy music is more street racer IMO.

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