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Blog Comments posted by CangoJoe
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Leadwerks Software to Assist NASA Building VR Applications
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Congratulations Josh! That's some exciting news, I hope this finally puts Leadwerks/Turbo on the map in a big way. I can't wait to see the first AAA media production (game or otherwise) that's powered in Turbo.
Considering your affiliation with NASA perhaps rename Turbo to the ''ROCKET ENGINE'" ? It encapsulates visions of speed, power, performance and the ability to take you to new worlds :)
I wish I would've got my tournament posters signed now...
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That's pretty cool!
If I imported a heightmap, will Turbo all me to generate voxel based geo instead of standard geo if desired? Can the voxel geo be modified during runtime (ala Minecraft)?
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Summer Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Not sure if to cringe, clap, or Falcon Punch to this version...
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
This was the first thing that came to mind. Along with:
Turbo Tax
Turbo C++
Street Fighter 2 Turbo
A logo plastered on 80s and 90s vehicles
Sounds a little retro IMHO akin to words like 'Deluxe', 'Cyber', and '<insert verb> - O - Matic' (Cyber Deluxe Turb-O-Matic Engine anyone?)
For better or for worse, I'm sure others will subconsciously make these associations as well.
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4.6 Beta Available with Multiplayer Support
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Will Lua be supported in the final release?
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Here's the last 4 lines:
Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/pointlight.shader"
Deleting shader "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Launcher/Game/Shaders/Lighting/spotlight.shader"
Error: Framebuffer incomplete: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
Process complete. -
Hmmm,
I placed the C4, then the mines, entered the chopper then crashed to the desktop. Must have been some powerful C4!
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This is a great idea! Other contemporary game engines boast their vehicle implementation and I'm glad to see Leadwerks will too. I think it'd be great to have a vehicle construction tutorial tie in for this as well.
As for the music I'd recommend the Dubstep or Rock since that's more inline with the chaos of off-road racing. Trancey-shmancy music is more street racer IMO.
New game engine examples
in Development Blog
A blog by Josh in General
Posted
Here's a good FPS horde shooter example: Earth Defense Force
https://store.steampowered.com/app/410320/EARTH_DEFENSE_FORCE_41_The_Shadow_of_New_Despair/
Legions of onscreen giant bugs, robots and space ships and their accompanying corpses, body parts and wreckage
Fully destructible city-scapes - every building you see can be destroyed.
Great particle effects ranging from simple grenades to player targeted nukes.
Lots of drive-able vehicles from motorcycles and tanks to towering mechs
The devs even proudly proclaim that they willing sacrificed visual quality in order to generate more onscreen enemies as gameplay was more important than graphics. Perhaps you can show them an engine that will provide both?