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puki

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Everything posted by puki

  1. I think everyone is being a silly-billy. It's a good job there are people like me to keep the forum decorum at a sensible and intellectual level. EDIT: Christ! I just bumped a "Mumbles" thread - bad "puki"!
  2. There is a double period at the bottom of the first page (SELLER resides..) - not that it probably matters, but I thought I'd mention it.
  3. OMG! I do that too! "puki" has a new little friend - doo da. Well, not all of the time - every now and then when I am bored - mainly at night.
  4. Anyway, this is such a girl's bottom of a thread that people should thank me for making it interesting and exciting. I don't see the excitement - as soon as LE3 is released, Blitz3D will get it by the throat and savage it and all of your little bottom lips will drop like lead balloons. I could do a new Blitz3D Youtube video if people want some red-hot excitement whilst they wait.
  5. "Lumooja" just bumped it - he now bumped it last - pick on him. I like the way that 6 people post prior to me and don't get bashed - then "puki" posts and he gets bashed and then "Lumooja" posts and doesn't get bashed.
  6. ? It's dated 17th May - this year.
  7. puki

    Tryptamine

    Do those circles and squares things move? I think it would be exciting if they sorted of moved about.
  8. This looks exciting. It is using a ton of media that I am currently using though.
  9. This looks like that Serious Sam thing - which is not a bad thing.
  10. What's this for? I mean why would you plug a database into Leadwerks Engine?
  11. What's everyone waiting for? EDIT: Ah, I see - this is a whole LE3 section of the forums. Say no more.
  12. puki

    Death Statue WIP01

    Cor! This looks exciting. I was expecting to see a statue. I especially like the clouds that start moving about 35 seconds in. Now get on with making the statue.
  13. It could just be as simple as a distance check from the enemy to the player (depending on your game level design) and also how soon the enemy starts pursuing the player - so you may not need to worry too much about the pathfinding. It's just a case of logic really - you may have a set value that is basically a critical distance check so, if the player has exeeded the set distance, then the enemy assumes the player is fleeing and will then home in on the player - when they are within a set distance you can them deem the enemy to be confronting the player - the easiest way being to just assume the player is going to turn and face the enemy based on the enemy being so close- other than that you'll have to overtake the player based on the direction they are heading in and then have your enemy turn and face the player when he has overtaken the player (could get messy though, if the player is not interested in the confrontation and is just changing direction to shake off the enemy), so you could just force the player to slow down as though the enemy has grabbed them - again, this is purely done on a distance check (or collision check if you want) - then you deactivate the 'grab' on the player to allow both player and enemy to have a scrap (or to allow the player to try and flee again).
  14. This is what I hate about LE and why I still use Blitz3D. I just hate commands and methods changing. Having to go through 20 lines of code that I hand-wrote to scour for what needs changing really hurts. Does anyone else find it annoying or is it just me? I know I complain a lot, but this really is a terminal problem for me and keeps pushing me back to the warm teet of Blitz3D.
  15. I think it should slot nicely into Blitz3D - just to give it that touch of 'street-cred' that the kids can recognise and relate to. All this BlitzMax and C++ are okay but, frankly, most people have probably never heard of them.
  16. Yeh, Leadwerks Engine is pretty much the hottest ticket currently out there - probably coming in a close second to Blitz3D. Use it with BlitzMax and you pretty much have Blitz3D V2.
  17. I have a yearly membership - there is about 12GB of stuff in there.
  18. Here are the relevent files that you need for them (Not all of them require separate files): http://www.leadwerks.com/files/Tutorials/CPP/Camera_Controls_Files.zip http://www.leadwerks.com/files/Tutorials/CPP/Introduction_To_Meshes_Files.zip http://www.leadwerks.com/files/Tutorials/CPP/Introduction_To_Sound_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Abstract_File_System_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Models_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Materials_And_Shaders_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Transparency_And_Refraction_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Particles_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Heat_Haze_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Making_A_Spectator_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Character_Controllers_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Animation_Files.zip
  19. Here are the relevent files (not all of them require separate files): http://www.leadwerks.com/files/Tutorials/CPP/Camera_Controls_Files.zip http://www.leadwerks.com/files/Tutorials/CPP/Introduction_To_Meshes_Files.zip http://www.leadwerks.com/files/Tutorials/CPP/Introduction_To_Sound_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Abstract_File_System_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Models_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Materials_And_Shaders_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Transparency_And_Refraction_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Particles_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Heat_Haze_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Making_A_Spectator_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Character_Controllers_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Animation_Files.zip
  20. Stranded was a Blitz3D game. I think I have the source code for it. I may be willing to trade. There has since been a Stranded II game - I might have the source for that one too.
  21. Tutorials 1-5: Test, Lights, Camera, Meshes, Bodies Tutorials 6-8: Sound and Models Tutorials 9-10: Materials, Shaders, Transparency, Reflection Tutorial 11: Intro to Particles Tutorial 12: Heat Haze Tutorials 13-14: Spectator, Character Controller Tutorials 15-17: Animation, Sky, Collision, and Raycasting It was my idea.
  22. Hurrah! Here are the relevent files: http://www.leadwerks.com/files/Tutorials/CPP/Camera_Controls_Files.zip http://www.leadwerks.com/files/Tutorials/CPP/Introduction_To_Meshes_Files.zip
  23. Hurrah! Here are the relevent files: http://www.leadwerks.com/files/Tutorials/CPP/Introduction_To_Sound_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Abstract_File_System_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Introduction_To_Models_Files.zip
  24. Hurrah! Here are the relevent files: http://developer.leadwerks.com/Tutorials/CPP/Materials_And_Shaders_Files.zip http://developer.leadwerks.com/Tutorials/CPP/Transparency_And_Refraction_Files.zip
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