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Eagle

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Everything posted by Eagle

  1. Just did it and you are right, the export format was there after I installed it again! WooHoo! Thanks Ghost ) Always~ Vickie
  2. Thanks Ghost, I'll see if anyone might have it somewhere. Always~ Vickie
  3. I was making a model in 3DWS today and went to export it as a .gmf file but found that there isn't one! Am I missing something here? 3DWS should work seamlessly with the Leadwerks engine but I have found no way to export it in the correct format. What am I doing wrong here guys? Thanks for your help! Always~ Vickie:)
  4. Love the look! the design is great~ Always~ Vickie
  5. This is Great News! Thanks Josh~~ Always~ Vickie
  6. Thanks for putting in the work for this new update you are Awesome! PS: how do you get to the updater? Always~ Vickie
  7. Thanks Guys, it looks like I have a lot of reading to do, Always~ Vickie
  8. Whats the max lights you would add to a level Josh? Always~ Vickie
  9. Are any of you getting a massive slowdown when you add items to your games? I seem to be getting a major performance loss when I add items to my level, I'm wondering if I'm doing it wrong or is everyone getting slow downs Always~ Vickie
  10. Me too Rick, that would be fantastic~ Always~ Vickie
  11. oh I totaly understand where you're coming from Pixel Perfect, but like with 3DWS (which was made by Josh) you would think that his tools would work perfectly together (its just good business). Always~ Vickie
  12. that would be Awesome Lumooja! btw, your tutorial page is great! I have been using the **** out of it, hehe~ Always~ Vickie
  13. right, I guess what I am trying to say is it would be nice to have a finished model from 3DWS that I didn't have to do anything else to in order for it to work in Leadwerks. After you make your model and move your stuff into the "Models" folder, you still have to make a .mat and .phy files. It would be cool if 3DWS worked natively with the Leadwerks engine, thats all I'm saying. Always~ Vickie
  14. Thanks Flachdrache, I've used that program a long time ago, I should check it out again. I wonder how hard it would be to talk Josh into writing a converter for 3DWS, that way it would convert the textures and everything all at once. Or maybe have 3DWS support .DDS so the conversion to the Leadwerks engine would be seamless. Just a thought~ Always~ Vickie
  15. Wow thanks Lumooja, that will come in handy~ Always~ Vickie ')
  16. Hey guys, This might be a silly question but have any of you used 3DWS to make models with and converted them to the .gmf format? I tried to use the converter that came with the engine but it doesn't do anything if I run it from the tools directory, so I dropped it into the 3DWS root directory and used the "run model" feature but it made a .stf texture and a file called "Linker address Map". Now I know that 3DWS must work with Leadwerks because Josh made both of these, so I must be doing it wrong. Can one of you tell me how to get my 3DWS models into the Leadwerks engine? Always~ Vickie
  17. Hi Naughty Alien, I would love to test your game! I've seen your page and it looks pretty cool. Always~ Vickie
  18. That looks Outstanding, I would love to see more of your work! Do you have any other screen shots? Always~ Vickie
  19. they are beautiful! Great Job~~ Always~ Vickie
  20. Thank you~ xoxo I'm trying to contact Josh now to get access to the rest of the boards, I guess all our old accounts got dumped when he made this place. Wish me luck Always~ Vickie
  21. Yes, I made Witch Gate and I fully plan to port it over, I had to take some classes on programming C++ and C#. It took a little longer than I thought it would. <laughs> I'm back now though~ Always~ Vickie PS: Its good to see you are still here Macklebee~~ <smiles> Always~ Vickie
  22. Hello everyone, Its been a while and its nice to be back! I hope everything has been going well in your game development. Always~ Vickie
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